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Post by Poekie on Apr 7, 2023 16:45:21 GMT 1
I like the game as it is, though some details could be better. I don't like the last sentences of the previous posting: disrespectful in my opinion.
Also: using real names would cost a lot of money, who will pay for that?
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Post by majortinkle on Apr 7, 2023 17:15:05 GMT 1
I think we need to quicken the cyclists career but make them relevant earlier. 18+ season careers is a long time and they're not likely to win anything from 21-31 years old. I think experience is too important.
Not knowing your cyclists talent until they hit level 7 is frustrating - it didn't used to be like that so there must have been a reason for the change.
I guess I could be doing it wrong but having more variety in race tactics would be good - I think making it harder to stay ahead of the peloton over long distances would be a good start.
I think for a while we had it that when riders broke away they formed a group and you had to sprint away from the group - even if i'm remembering incorrectly I think that would be good - when in a group staying away is easier - so you need to time your sprint away from the group so its earlier than your rivals but late enough that you can stay away.
its just a case of loading up on the 1st attack and seeing who has the best rider at the moment.
I think the biggest thing we could do to improve the experience though is have the inactive or computer teams actually take part properly and create a challenge so that managers don't promote too early but have something to aim for in the lower leagues. At the moment its hard not to promote until suddenly everyone is a lot better than you and you have to go through months with no chance of a win. I guess it is because there are only a few teams and a high proportion have been going a long time.
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Post by cairnswm1 on Apr 8, 2023 2:14:27 GMT 1
Looks like I broke it with my last deployment. I'll try get it going again this weekend.
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Post by chakra on Apr 8, 2023 11:54:58 GMT 1
Thanks for the effort. But Sorry, I like the actual lay out more than the new developed one. No need to apologise Can you explain why? What do you like about the current layout that the new layout doesn't give you? the actual lay out works fine. Why changing? The actual one looks good and is organised. Lay out, width of colums are equal, colors, sure there is always room for approval. Hard to tell you now, seems I can't login anymore. Change in the mood of the cyclists would be much better. Cyclists decrease very fast in mood, should not be. Looks as if it's not good and demotivating for the manager. Many cyclists are OK, not happy etc...
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Post by Poekie on Apr 8, 2023 12:10:16 GMT 1
Do you really think that the current way of showing transfers is better than the one cairnswm1 made, chakra?
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Post by Mike on Apr 8, 2023 20:11:17 GMT 1
My opinion:
What does this game need: More users, fine-tuning and a positive attitude
1. More users.
I'm thinking that more users is only possible when the game is user-friendlier, nowadays that means making this game look good; and as extra: 'look good on a cell-phone', because that's the easyest way to play a game anywhere.
Thinking of what we are talking about: having a programmer to change the game in the way it looks, the way you can play it and the way it works. Having that in mind, the first thing that he/she (the programmer) should work on is making the game plessant to look at 'on a cellphone'. That's exactly what he is doing at this moment (I think). To make this look good on a cell-phone things and lay-outs have to change on both cellphone and the online version with a laptop or computer.
Changing how the game works is also needed but comes in second place. So the suggestions I'm reading are maybe indeed necesary but it's work for later on. Changing how it looks like for potantially new gamers is more needed than fine-tuning the game.
2. Fine-tuning:
with all the suggestions mentioned in this thread. But this is for later on.
3. A bit more positive attitude.
This is necessary, vital even. The things people write here are not the way we want to go if we want this game to survive. Please do not focus on people who have negative things to say about the game but focus on the positive vibes, which in the end helps this game more.
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Post by chakra on Apr 9, 2023 10:12:18 GMT 1
Do you really think that the current way of showing transfers is better than the one cairnswm1 made, chakra ? yep
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Post by Ab Normaal on Apr 9, 2023 20:07:49 GMT 1
I thank everybody for their feedback and honest opinion. I can respect that, even if sometimes it is hard criticism. As you can all read, opinions are very different. What one likes, the other one doesn't, so it can be hard to find the right direction. I am pretty sure that, whatever we decide, some managers won't be completely satisfied.
The current situation is that Helder and I are deciding what it is we want so there can't be any room for misunderstanding. Then we communicate dat to William and two new programmers that have reported to us.
We will keep you posted about it but good things cost a little time.
Today no weekly update, normally wel will have season update this week, this the first time Helder has to do it without Frank, so it is kind of exiting.
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Post by DeRodeLantaarn on Apr 9, 2023 20:57:56 GMT 1
I can only say my personal opinion of the game. I like it as it is. I still have to try to build my own team from the talent feature. Other managers created wonderful riders so I want to try that aswell. Knowing the FA of your talents would be nice. The transfer section is fine for me. Faster training would be nice also, so your riders will perform better sooner. I think the differencs of the trainer stats are to big. But that is a feeling. I hope more managers, as above, will tell what they like and don't like. We still have 117 managers and we must try to keep as many as possible.
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Post by DeRodeLantaarn on Apr 9, 2023 21:01:18 GMT 1
Another suggestion. Ab is looking for managers who wants to take over the game. We have 2 managers now who wants to do that. I hope Arno will stay if he gets our financial support.
I prefer a third manager to continue. Or four if Arno wants to stay.
I see this as a first step and than go further with possible options or plans.
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Post by evild on Apr 10, 2023 14:50:47 GMT 1
for me personally, the period between 26 and 32 is too long. Cyclists are useless, especially in div 2 and higher. In the lower ranks you can get away with it. But this period is awkward. Managers losing interest much quicker, no longer triggered and leaving the game or going bankrupt
And the wages, I still see topteams with very low wages... this has been an issue in the past, and it's still there. I see teams with cyclists which are payed 50K and more...
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Post by rarau on Apr 10, 2023 15:05:11 GMT 1
i pay 50k or more because i cannot decrease the wage of my cyclist.
57.080 € for my star.
I dont have the option to give him a lower wage. Always have a huge wage in my team.
all others have under 17.000
i have cyclists with higher wage then 17.000 but i see they now retire.
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Post by quiller on Apr 10, 2023 15:57:28 GMT 1
In the financial part of this 'manager' game should (maybe?) come a change in sponsor money. Now it really does not matter what you chose (1-2-4 seasons) ... Maybe it would be more interesting to make larger differences with more options... Why not make a 'single payment' for one season (but a lot higher and NO payment a week) and other possibilities where you get almost no to no money at all immediately but a lot higher every week... Here maybe implement something for the managers who want to micro mangage where you can get extras from the sponsor for good results, rider sponsoring etc?
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Post by Poekie on Apr 10, 2023 17:46:25 GMT 1
for me personally, the period between 26 and 32 is too long. Cyclists are useless, especially in div 2 and higher. In the lower ranks you can get away with it. But this period is awkward. Managers losing interest much quicker, no longer triggered and leaving the game or going bankrupt And the wages, I still see topteams with very low wages... this has been an issue in the past, and it's still there. I see teams with cyclists which are payed 50K and more...
The speed of development could be tweaked, but another option is to have a second 'youth' jersey category, under 30. Or well, it is an option if there is someone that can program it.
It's not very difficult to negotiate low wages with riders, but it doesn mean they'll perform worse.
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Post by Zberg on Apr 10, 2023 23:19:06 GMT 1
Respect for all the efforts to keep the game alive and develop it further.
As for me, I don't have any relevant knowledge of IT and web developing, but I'm happy to pay some more if that helps.
Regarding the technical details of the game I guess some good suggestions have been made. Just some observations and thoughts: - Riders after 25 are indeed "useless" for some seasons and the four years before (22-25) they are only good for collecting some money from the youth jersey standings. - Some more dynamics in training speed and differences in FA by skill by rider might be an approvement. Actually, it seems to me it is not necessary to have all riders train all main skills in max speed until they reach 7. That does not really reflect the real cycling world. - Personally, I do not prefer to have all the FA's of new riders known in detail at forehand (as suggested now and then, if I understand it correctly), but some information on the specific talents of new riders might be welcome. - At the same time, climbers with a very low (maximum) flat skill should not be easily dropped from the peloton if helpers are present. - It would be nice to be able to select, say, 7 riders for the big tours to expand the tactical options.
Just my two cents.
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