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Post by Il Padrino on Nov 4, 2007 11:12:45 GMT 1
But at least we're working on it There has been a lot of changes, and more will come. You will like some, you will hate others. That's what happens with a game in development
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Post by Mike on Nov 4, 2007 11:14:40 GMT 1
Amen
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Post by captagon on Nov 4, 2007 11:22:29 GMT 1
I really can't see how this new interest implementation will make difference between rich and poor smaller... I think we can all agree that buying a cyclist will cost the same for a rich as for a poor team, and that both will want to be able to buy cyclists. thus, they will both have to set some money aside to buy with, over which they won't receive any interest. Let's call this amount B (buying money). So the amount of intrest you receive will be 10% over your T (total money) - B, in which T is variable, and B is fixed. The smaller T is, the larger B will be relatively.
Let's have an example, in which we compare a rich team(1) with 20.000.000 and a poorer team(2) with 2.000.000. Both are in the same division and competing against each other. They have high hopes for this season, and are thinking about buying one or more cyclists, for which they set 1 million aside.
In the old situation, their interest would be 3.450.000(1) and 345.000(2), so 10 times as much for (1) as for (2)
In the new situation the interests will be: (1): 10% of (T-B) = 10% of (20.000.000 - 1.000.000) is 1.9 million (2): 10% of (T-B) = 10% of (2.000.000-1.000.000) is 100.000
You might say that in stead of the 3m, the rich team only makes 1.8 million more, but this is only because interest rates dropped in general. now he makes 19 times more money, in stead of only 10 times!
This system really penalizes the poorer teams in this game. Either they receive hardly any interest, or they wont be able to buy cyclists to compete with the other teams.
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Post by Il Padrino on Nov 4, 2007 11:39:12 GMT 1
*bam* and there's a new layout. So you see, it's not all bad ;D
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Post by albe89 on Nov 4, 2007 11:42:49 GMT 1
*bam* and there's a new layout. So you see, it's not all bad ;D I think it's good, somebody may stop to criticise Il Padrino. I have a question: will there be further changes for next season?
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Post by Il Padrino on Nov 4, 2007 11:43:56 GMT 1
If there are, they will be additions (new features) and not changes to current features.
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Post by stefkeswoon on Nov 4, 2007 12:30:43 GMT 1
I really can't see how this new interest implementation will make difference between rich and poor smaller... I think we can all agree that buying a cyclist will cost the same for a rich as for a poor team, and that both will want to be able to buy cyclists. thus, they will both have to set some money aside to buy with, over which they won't receive any interest. Let's call this amount B (buying money). So the amount of intrest you receive will be 10% over your T (total money) - B, in which T is variable, and B is fixed. The smaller T is, the larger B will be relatively. Let's have an example, in which we compare a rich team(1) with 20.000.000 and a poorer team(2) with 2.000.000. Both are in the same division and competing against each other. They have high hopes for this season, and are thinking about buying one or more cyclists, for which they set 1 million aside. In the old situation, their interest would be 3.450.000(1) and 345.000(2), so 10 times as much for (1) as for (2) In the new situation the interests will be: (1): 10% of (T-B) = 10% of (20.000.000 - 1.000.000) is 1.9 million (2): 10% of (T-B) = 10% of (2.000.000-1.000.000) is 100.000 You might say that in stead of the 3m, the rich team only makes 1.8 million more, but this is only because interest rates dropped in general. now he makes 19 times more money, in stead of only 10 times! This system really penalizes the poorer teams in this game. Either they receive hardly any interest, or they wont be able to buy cyclists to compete with the other teams. You're calculations are correct, but the numbers might also be interpreted in another way: in the old system and with the two teams from your example, the rich team earns 3.000.000 more by interests. In the new system however, this gap is diminished: the difference is now 1.800.000. It's just a matter of referring to the relative or absolute numbers. In relative numbers, it seems unfair; however, in absolute numbers (which is the most important difference in this particular case) this change is an improvement.
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Post by captagon on Nov 4, 2007 12:49:37 GMT 1
you're right if you state that the difference in income is now more easily overcome by other ways of gaining income, for instance race results, selling cyclists and supporters. The only thing that contributes to this though, is the fact that interest is now lower. this new thing with buying shares only makes the difference bigger again, so why was this implemented? It favors the rich and the experienced, whilst new managers can lose a lot of money with it, because it costs some money to get rid of your shares, because you might not have thought about hiring trainers, paying wages and such. If you're running low on money, it actually costs you more money to get some money again, and this will happen mostly to new managers.
It seems fun, but it might be a bit too complicated without serving any purpose, other then an advantage for the rich teams.
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radub
Cycling Tourist Group
Posts: 3
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Post by radub on Nov 5, 2007 22:06:05 GMT 1
But at least we're working on it There has been a lot of changes, and more will come. You will like some, you will hate others. That's what happens with a game in development still i don't understand why don't you let us hire more trainers. the idea that a teacher can't pay attention to all his pupils if they are many is plausible and nobody can argue with it. but many of us purchased 50+ cyclists and now your're asking us to get rid of them in 5 weeks. it isn't fair and i'm sure that many agree with me. let us hire 2 or 3 trainers that can train 20 cyclists each let's say in different skils. they don't come cheap... the cost for a delighted trainer is 30-40 k / week. so if anybody wants to train more than 25 cyclists he could do that at a higher expence of course. @i wan't a feedback for this post from a designr or from il padrino even if it is negative. at least i'll get my explaination..
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Post by tribvno on Nov 5, 2007 23:00:10 GMT 1
But at least we're working on it There has been a lot of changes, and more will come. You will like some, you will hate others. That's what happens with a game in development still i don't understand why don't you let us hire more trainers. the idea that a teacher can't pay attention to all his pupils if they are many is plausible and nobody can argue with it. but many of us purchased 50+ cyclists and now your're asking us to get rid of them in 5 weeks. it isn't fair and i'm sure that many agree with me. let us hire 2 or 3 trainers that can train 20 cyclists each let's say in different skils. they don't come cheap... the cost for a delighted trainer is 30-40 k / week. so if anybody wants to train more than 25 cyclists he could do that at a higher expence of course. @i wan't a feedback for this post from a designr or from il padrino even if it is negative. at least i'll get my explaination.. quote
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Post by NikeBoy on Nov 6, 2007 8:56:24 GMT 1
But at least we're working on it There has been a lot of changes, and more will come. You will like some, you will hate others. That's what happens with a game in development still i don't understand why don't you let us hire more trainers. the idea that a teacher can't pay attention to all his pupils if they are many is plausible and nobody can argue with it. but many of us purchased 50+ cyclists and now your're asking us to get rid of them in 5 weeks. it isn't fair and i'm sure that many agree with me. let us hire 2 or 3 trainers that can train 20 cyclists each let's say in different skils. they don't come cheap... the cost for a delighted trainer is 30-40 k / week. so if anybody wants to train more than 25 cyclists he could do that at a higher expence of course. @i wan't a feedback for this post from a designr or from il padrino even if it is negative. at least i'll get my explaination.. One reason why this idea of hiring more trainers has been dropped, is because this serves the rich teams and harmes the poor teams. What will happen : If you have enough money, you buy a lot of trainers, so you can train a lot of cyclists, which you can all sell after several pops, leading to more income and more money. The cost for a delighted coach is 40k, you say. What is 40k, when you can earn triple a week by selling those extra trainees ?! You also say that you have to get rid of all your cyclist to reduce the squad to 25. Why ?!! You can train more than 25 ... I even think that training 30 (till 35) is the better option. Individualy they will train a little slower, but you have more changes of pops (and sells). Even when you limit yourself to 25, you can still have a bigger squad. When cyclists get injured, you can swap them in your trainingpool. Also when a couple of cyclists have popped to the desired skill and you sell them, you don't have to search the market afterwards for new, suitable replacements (which may take a while and in the mean time you have open trainingspots). No, you can fill your trainingpool with the others in your team ...
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Post by Il Padrino on Nov 6, 2007 9:34:18 GMT 1
I've made a count on the teams that own the most cyclists:
The most cyclists in a team is 79. There are in total 3 teams with more than 70 cyclists In total, there are 24 teams with more than 50 cyclists.
In percentages, that is 0.8% of all teams (2693).
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Post by stefkeswoon on Nov 6, 2007 9:52:49 GMT 1
I've made a count on the teams that own the most cyclists: The most cyclists in a team is 79. There are in total 3 teams with more than 70 cyclists In total, there are 24 teams with more than 50 cyclists. In percentages, that is 0.8% of all teams (2693). Wow! That was a nice estimation of me yesterday!
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Post by rarau on Nov 6, 2007 12:00:16 GMT 1
I've made a count on the teams that own the most cyclists: The most cyclists in a team is 79. There are in total 3 teams with more than 70 cyclists In total, there are 24 teams with more than 50 cyclists. In percentages, that is 0.8% of all teams (2693). only 24 ? tomorrow will be 25 ;D (i'm joking) p.s You have a total of 48 cyclists in your team.
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Post by rarau on Nov 6, 2007 12:02:28 GMT 1
When cyclists get injured, you can swap them in your trainingpool. Also when a couple of cyclists have popped to the desired skill and you sell them, you don't have to search the market afterwards for new, suitable replacements (which may take a while and in the mean time you have open trainingspots). No, you can fill your trainingpool with the others in your team ... a cyclist injured doesnt recieve training ? where is that in rules ? p.s if is in rules.... i'm a ..... ;D
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