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Post by NikeBoy on Sept 19, 2007 11:53:10 GMT 1
A few weeks after the start of this game, the weather feature was introduced. All of a sudden we had sun or rain, hail or snow, or just dry weather. On top of this, every week also a weatherforcast was given ! Great, nice, wonderful idea ... if it has any meaning or impact From day 1 I've been looking for a pratical use of these weather types, but no real solution has come up yet. So that's why I open this thread. If you have any good idea what to do with these types, just post it here. Keep in mind that this is a small feature and should not have an important impact on the game (I mean, it should not require a race-engine redesign). Knock yourself out ;D
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Post by stefkeswoon on Sept 19, 2007 12:10:51 GMT 1
I once suggested something with special qualities for cyclists. Weather conditions were part of it (temperature, all kinds of rainfall) just like the length of a race and cyclist mood.
It's not really original (see HT) but it's a way of taking the weather into account. Actually these are the same kinds of effect as height and weight have at the moment. You could consider height and weight as two already existing specialties.
I searched a little bit, here it is:
This was CableGuy's answer ;D:
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Post by boucthesurvivor on Sept 19, 2007 13:06:04 GMT 1
Not every week, in fact...
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Post by NikeBoy on Sept 19, 2007 15:25:52 GMT 1
But if I recall Il Padrino's reaction on this correct, he said : no more specialties ! So I guess we will have to look for alternatives. Offcourse, length, weight, total distance, age, ... can be used in combination with these weather types
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Post by gelies on Sept 19, 2007 17:56:38 GMT 1
I have one idea!
a briliant one!
weather: fog increase the probability of flat (can't see the nails or the stones) rain: increase probability of falls(obviously) snow:increase even more probability of falls!
stupid example. but easy to implement easy to understand and nice impact on the race tactics! it would be pointless to use a low bravery in snow condition.... so I might have to prefer my less skilled cyclist but with high bravery respect to my high skilled cyclist but with less bravery!
then diference in temperature might affect skills! too hot skill mountain decreased in percentage too cold skill flat decreased in percentage
can't come up with other stuff wath do you think???
nice uh?don't know about the temperature but the kind of weather I think is a really nice and challenging solution!
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Post by droopy on Sept 19, 2007 18:08:19 GMT 1
I would link too hot and too cold with the weight in stead of a skill.
too cold and low weight: all skills decrease a % too cold and heigh weight: no problem
too hot and high weigth: all skills decrease a % too hot and low weight: no problem
Even better would be to use the BMI (massa(kg)/length²(m))
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Post by Il Padrino on Sept 19, 2007 18:21:09 GMT 1
Why not combine length/weight with bravery/steering?
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Post by NikeBoy on Sept 19, 2007 18:34:08 GMT 1
I would not punish low steering/bravery twice.
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Post by gelies on Sept 19, 2007 18:42:14 GMT 1
i think that was the point!
let's recap type of weather for bravery and steering temperature for weight and height!
sunny: no problem cloudy:30% increase on flats foggy:60% increase on flats rainy: 30% increase on falls snowy/icy:60% increase on falls
(don't know the figurese but has to be an important increase! a low bravery CAN'T win with snow )
over 25° degree problems for high BMI under 10° problems for low BMI
(but then BMI has to introduced as a new cyclist parameter) if we link the temperature just to the weight then the what about the height?
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Post by gelies on Sept 19, 2007 18:45:43 GMT 1
I would not punish low steering/bravery twice. then the same thing applies to weight and lenght! can't be punishe wice! if it's not a good soultion i really don't know what to link the weather to!
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Post by NikeBoy on Sept 19, 2007 18:58:34 GMT 1
Like I said : do not punish them twice. A low bravery cyclist will almost never win a race, so now you are going to make it even worse, which makes these cyclists even more useless (and we all know how useless they are already) Let me also repeat the weathertypes : Sunny, Dry, Rain, Hail, Snow (so no foggy or icy)
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Post by gelies on Sept 19, 2007 19:09:59 GMT 1
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Post by NikeBoy on Sept 19, 2007 19:32:18 GMT 1
1) They will become more usefull when we introduce the possiblity to increase steering/bravery. Since this feature will be implemented some day, weather can indeed be linked to these skills, although this was already discussed and we were not completely convinced...
A consequence of linking height, weight, steering, bravery to weather/temperature, is that there should be a fair distribution of the different weathertypes AND temperatures per season. This should be implemented in the code.
2) IP created these weathertypes, so he's the boss ;D
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Post by NikeBoy on Sept 19, 2007 19:34:50 GMT 1
if it's not a good soultion i really don't know what to link the weather to! I don't say it is not a good solution, I just want to explore all possibilities with their pro's and con's. So I play the pain-in-the-ass-character Keep up the good ideas !!
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Post by stefkeswoon on Sept 19, 2007 20:23:12 GMT 1
Ehm. New idea: Maybe cyclists that race in bad weather conditions (rain, hail or snow) combined with a low temperature (<10°?) might become sick after the race, causing either something similar to injuries (sickness for x weeks) or an extra loss of fitness ( for example: -10% fitness). Sunny or dry weather combined with high temperatures (>30°?) might cause the same.
I guess the chance of getting sick/losing fitness should be somewhere around 10%. This might be combined with weight: heavy cyclists will have less chance of becoming sick in bad weather conditions, but more chance in hot weather conditions. The opposite might be true for skinny cyclists.
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