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Post by Il Padrino on Sept 20, 2007 7:17:45 GMT 1
I would not punish low steering/bravery twice. Why not turn the skills around then for weather? Give low bravery/steering a slight advantage for certain weather/temperature.
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Post by Schizm on Sept 20, 2007 8:19:00 GMT 1
I would not punish low steering/bravery twice. Why not turn the skills around then for weather? Give low bravery/steering a slight advantage for certain weather/temperature. exactly, my point to, why not use the current occurences of falls and flats as an average, for better weather the chances are lower, for bad weather the chances are worse. Maybe it even could work if chances of falls and flat work in the opposite direction. Sunny weather : higher chance for flats, lower for falls ... Snowy weather : lower chance for flats, higher for falls.
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Post by gelies on Sept 20, 2007 8:40:31 GMT 1
nice ;D
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Post by gladharim on Sept 20, 2007 8:53:47 GMT 1
Why not turn the skills around then for weather? Give low bravery/steering a slight advantage for certain weather/temperature. exactly, my point to, why not use the current occurences of falls and flats as an average, for better weather the chances are lower, for bad weather the chances are worse. Maybe it even could work if chances of falls and flat work in the opposite direction. Sunny weather : higher chance for flats, lower for falls ... Snowy weather : lower chance for flats, higher for falls. That would punish bad steering/bravery again.... Cyclist with high ST/BR would not feel a lot of effect from it. But when you have low STR/BR, you will fall more.....i would not make it worse for cyclist who already have low ST/BR.... Let's brainstorm a bit: -If I cyclist is to brave (reckless) and it snows, he will fall more often.....while less brave cyclists are more prudent and will fall less... - When it's sunny, all steering is increased... - Fat cyclists ride slower in the sun, skinny one don't like cold weather like Hail. -Experienced riders will suffer less from weather because they know better how to adapt.- Better Mood makes riders persistant, decreasing wheather impact.... The percentages should be really small and a bit random (<3%), otherwise the impact is to big.
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Post by NikeBoy on Sept 20, 2007 9:35:54 GMT 1
Ok, let's try to put all these ideas together and see what we have so far SUNNY- lower chance of flats - higher weight, decrease in skills DRY - no impact FOG (replaces hail) - higher chance of flats RAIN - lower weight, decrease in skills - higher height, decrease in skills(blown away by rain and wind) SNOW - higher chance of falls - higher bravery, higher chance of fall (reckless in snow) More experience, better mood, decreases influence
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Post by boucthesurvivor on Sept 20, 2007 9:42:28 GMT 1
higher height, no?? DRY : chances of doing a "fringale" (ravenous hunger ) because they don't drink/eat enough?
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Post by Schizm on Sept 20, 2007 9:49:42 GMT 1
exactly, my point to, why not use the current occurences of falls and flats as an average, for better weather the chances are lower, for bad weather the chances are worse. Maybe it even could work if chances of falls and flat work in the opposite direction. Sunny weather : higher chance for flats, lower for falls ... Snowy weather : lower chance for flats, higher for falls. That would punish bad steering/bravery again.... Cyclist with high ST/BR would not feel a lot of effect from it. But when you have low STR/BR, you will fall more.....i would not make it worse for cyclist who already have low ST/BR.... Let's brainstorm a bit: I think you don't fully understand what I was saying, the whole point of my post was that the chances would stay the same because the current situation is taken as the average, so over the whole season the total amounts of falls and flats for every cyclist should be the same as it is now ! And if you use your bad st/br cyclists wisely (let them ride only in good conditions) you can even lower the amounts ! Only for the cyclists who have bad steering and bad bravery things wouldn't improve if the 'opposite direction' system gets implemented. But still a st : 2 - br : 2 will see the chances of fall and flat raise on the one side with the same percentage as it is lowered on the other side, so it will still be a status quo for them !
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Post by NikeBoy on Sept 20, 2007 9:57:51 GMT 1
Correct, and like said before, IP has to make sure that the distribution of these weathertypes are equal. If 50% of all the races are Sunny, then the average figures are not accurate anymore Edit : also the weatherforcast has to be reviewed again. F.i. it gave for tuesday 31° and rain, and actually it was 26° and dry. You can't do much planning with such forcasts. They shouldn't be 100% correct but a little bit more accurate is desired
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Post by captagon on Sept 20, 2007 10:13:11 GMT 1
I must say I don't particularly like any of this. It will make things more complicated, and it all seems a bit "made" to me. Linking weight, height and other characteristics with certain weather types. On top of this, it seems like weather will have quite a big influence on performance, forcing everyone to log in between the update and the first race. It also makes it more difficult to fill in all participants and tactics well in advance, in case you're on vacation, or if you have a very busy period at work/school. The only logical things to do would be to either add extra things such as weather preferences for each cyclist (which i know won't happen), so that the impact of the weather would actually make some sense, or to discard of the whole weather forcast thing. It's not a terrible crime to get rid of half an idea, if the other option is to invent silly rules to make it a whole idea. I wouldn't want to be a new player, when all skills, lenght, height, steering, bravery, experience and weahter influence each other.
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Post by boucthesurvivor on Sept 20, 2007 10:16:38 GMT 1
Bad example, this is typically the effect of storms... ^_^ I've got it on monday/tuesday...
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Post by Il Padrino on Sept 20, 2007 10:41:42 GMT 1
I wouldn't want to be a new player, when all skills, lenght, height, steering, bravery, experience and weahter influence each other. Why not? I always liked that in manager games It makes more sense than to have each attribute have only an effect in 1 area. By combining attributes and skills it gives more depth to what happens in a race and the final results. It makes it a bit less predictable and adds some tension when you wait for the results
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Post by Il Padrino on Sept 20, 2007 10:44:00 GMT 1
Correct, and like said before, IP has to make sure that the distribution of these weathertypes are equal. If 50% of all the races are Sunny, then the average figures are not accurate anymore Edit : also the weatherforcast has to be reviewed again. F.i. it gave for tuesday 31° and rain, and actually it was 26° and dry. You can't do much planning with such forcasts. They shouldn't be 100% correct but a little bit more accurate is desired But.. I did that on purpose ;D Forecasts can be wrong, but there is a limit to how much they can deviate (like a maximum of 5 degrees for temperature). If a forecast says it will be sunny, it will never snow or hail, but it could rain.
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Post by NikeBoy on Sept 20, 2007 10:45:27 GMT 1
Also I wouldn't make these influences too decisive on the race outcome. These are very small influences, the best rider still wins the race. Think of it like the material, not everyone is looking at it and it is not a winning-factor.
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Post by Il Padrino on Sept 20, 2007 10:46:34 GMT 1
Indeed, that should be clear. No more than a couple percentages.
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Post by boucthesurvivor on Sept 20, 2007 10:53:48 GMT 1
Do you plan some events that would occur during the races and be reported in the live report??
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