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Post by Schizm on Oct 24, 2018 18:23:12 GMT 1
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Post by Schizm on Oct 26, 2018 10:50:36 GMT 1
NEXT wednesday October 31 : R&D 666 (Halloween Race) password HalloweenTraject : Tour of the BattenkillTactics are free to decide. Winner gets a free Forum Status 'Halloween Hero"* atleast if someone can beat the "Zombies"** of team FHAnTOM !!! * Decided by the Resimulation with the new funrace-engine scheduled at midnight (CET) !** 5 strong teamless cyclists were resurrected from their peloton-graves (and given special names) to ride this race. edit : attached the race layout : Halloweenrace.xls (27 KB)
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Post by tossboom on Oct 26, 2018 12:00:32 GMT 1
Don't really understand the results and differences. Sironi was my early attacker with helpers at 85% as instructed. The result still visible on the site is the last one of your excel I guess. So how can Sironi come in 42nd at 4:45 and Torroni as helper at 85% as 19th at 1:40? Sironi seems to came in 3rd in the second simulation.
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Post by Schizm on Oct 26, 2018 12:26:40 GMT 1
Don't really understand the results and differences. Sironi was my early attacker with helpers at 85% as instructed. The result still visible on the site is the last one of your excel I guess. So how can Sironi come in 42nd at 4:45 and Torroni as helper at 85% as 19th at 1:40? Sironi seems to came in 3rd in the second simulation. Sorry, did some other resimulations with minor changes to the engine and in the tactics (of some attackers), so the results are not those in the excel sheet. I think Sironi was on a early attack tactic ? One of the more important changes in the engine involves "empty tank", every km in attack is counted (partially when in a group of attackers) at a certain point the cyclist will reach his limit and go in survivor mode ("save fitness"). Ofcourse this means he will go much slower then cyclists who stay at the peloton where the km's are divided by much more people. Important changes in the new engine : - Changed some factors deciding the peloton speed, fixed some things like when more helpers had a negative effect on the peloton speed ! - "Empty Tank" means cyclist goes in Save Fitness mode (see above) - Fatigue already existed but the difference between attackers and helpers (and also the rest peloton) is now much bigger - Changed the grouping (less strict immediately behind the peloton, and on downhill) - Peloton gains more speed at the end of a race - less influence from mood, more from form (which is calculated differntly, I hope to have the new formvalues on the cyclist selection page asap, I already tried to but failed  ) ...
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Post by pollyjean on Oct 26, 2018 12:33:56 GMT 1
Very interesting. I think most of us really welcome the new changes. I am most happy if the influence from mood would not be not that sky-high anymore. Two extra considerations: - I hope plenty of tests will take place in order to maximize the chance of eliminating bugs or 'trics to exploit the engine' and we don't rush it. - Is there an option that the report for funraces would read smoother like attackers attacking in group just like the current engine? That would make many people enjoy funraces more i think and making them easier to follow.
thanks for all the work
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Post by Slayer772004 on Oct 26, 2018 17:16:13 GMT 1
I am most happy if the influence from mood would not be not that sky-high anymore.
For this season, I renewed all contracts for a much better mood. Most wages were tripled to reach this goal. A heavy investment, so I hope the influence of mood will still be significant. Every change will be good for some teams, a nightmare for others. Still, don't let it be an obstruction to improve the game. I support all if they make the game better. Good work behind the scenes.
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Post by Schizm on Oct 27, 2018 11:30:14 GMT 1
- Mood influence is reduced by 50%, that is a lot, but it still stays a massive factor - If all goes well next wednesday will be the last week where the old engine will be used for funraces, after that we have more then a full season before we even consider implementing the same changes to the game-engine. Since it will be no one-on-one replacement I am afraid there will be still a chance certain issues will appear after we transfer it to real the game-engine. - I will have a look at the funrace reports when I find the time, but frankly I consider it low priority (since the whole race-report experience seems broken to me, it does not add as much to the game as expected).
@slayer : See point 1, mood will still be important. And like I said this engine will not got live for another season (and I don't think you upped the mood to win funraces ?!) But I like to point out that tripling wages to get the mood up always was a bad managerial decision (unless the Transfervalue also tripled in the same period, after all having to triple 1.200$ is completely different from tripling 12.000$) -> You are racing in 3rd this season, investing in a mood raise now is like Froome planning to peak for the Dauphinee Liberee (much to soon) -> There are much more cost friendly ways to up the mood (and even more before this season, because I fixed a bug after that) -> ... (forgot what I was about to say here, I will come back when (if ?) I remember) .
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Post by Slayer772004 on Oct 27, 2018 18:22:45 GMT 1
There are much more cost friendly ways to up the mood Much more ? Then I have limited knowledge of Peloton, cos I know only 1: winning races or jerseys. So if I want 20 riders to be 'delighted', 2 - 5 (?) points for a win of a race or jersey ... makes me need to win about ... 200 races ? What is impossible of course. Thats why I helped them with better contracts. Maybe too early, but I knew I could win races in 3th Division (to make the last step to 'delighted'), much less next season in 2nd, and only a few in 1st Division. So if I want to make them 'delighted', it had to be this season. That was the reasoning behind it. Again, maybe Im missing a lot of things, but in my mind, that was the plan. Better a bad plan then no plan
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Post by Schizm on Nov 1, 2018 0:11:24 GMT 1
NEXT wednesday October 31 : R&D 666 (Halloween Race) password HalloweenTraject : Tour of the BattenkillTactics are free to decide. Winner gets a free Forum Status 'Halloween Hero"* atleast if someone can beat the "Zombies"** of team FHAnTOM !!! * Decided by the Resimulation with the new funrace-engine scheduled at midnight (CET) !** 5 strong teamless cyclists were resurrected from their peloton-graves (and given special names) to ride this race. edit : attached the race layout : View AttachmentCongratulations to Bam for winning this race with Giraudo (BTW : in the old and the new engine !) In the end 4 cyclists managed to stay in front of the zombie riders : Giraudo (Bam) Froment (Heppie) Ercolini (Bam) Gommers (Ab Normaal) nice work !
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Post by bam on Nov 1, 2018 9:55:29 GMT 1
NEXT wednesday October 31 : R&D 666 (Halloween Race) password HalloweenTraject : Tour of the BattenkillTactics are free to decide. Winner gets a free Forum Status 'Halloween Hero"* atleast if someone can beat the "Zombies"** of team FHAnTOM !!! * Decided by the Resimulation with the new funrace-engine scheduled at midnight (CET) !** 5 strong teamless cyclists were resurrected from their peloton-graves (and given special names) to ride this race. edit : attached the race layout : Congratulations to Bam for winning this race with Giraudo (BTW : in the old and the new engine !)
Thanks! I'm actually quite surprised by the results of the old engine. It appears that, when many teams put helpers and don't do early attacks, it is actually possible to catch strong early attackers. The fitness use for helpers may of course have been higher than we would do in normal races, but still.
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Post by pollyjean on Nov 1, 2018 11:46:45 GMT 1
There are much more cost friendly ways to up the mood Much more ? Then I have limited knowledge of Peloton, cos I know only 1: winning races or jerseys. So if I want 20 riders to be 'delighted', 2 - 5 (?) points for a win of a race or jersey ... makes me need to win about ... 200 races ? What is impossible of course. Thats why I helped them with better contracts. Maybe too early, but I knew I could win races in 3th Division (to make the last step to 'delighted'), much less next season in 2nd, and only a few in 1st Division. So if I want to make them 'delighted', it had to be this season. That was the reasoning behind it. Again, maybe Im missing a lot of things, but in my mind, that was the plan. Better a bad plan then no plan  I had something similar in mind as Slayer. Can't those extra ways be shared then?
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Post by Schizm on Nov 2, 2018 13:53:24 GMT 1
Much more ? Then I have limited knowledge of Peloton, cos I know only 1: winning races or jerseys. So if I want 20 riders to be 'delighted', 2 - 5 (?) points for a win of a race or jersey ... makes me need to win about ... 200 races ? What is impossible of course. Thats why I helped them with better contracts. Maybe too early, but I knew I could win races in 3th Division (to make the last step to 'delighted'), much less next season in 2nd, and only a few in 1st Division. So if I want to make them 'delighted', it had to be this season. That was the reasoning behind it. Again, maybe Im missing a lot of things, but in my mind, that was the plan. Better a bad plan then no plan  I had something similar in mind as Slayer. Can't those extra ways be shared then? I am not gonna share anything else then never pay what is asked and use bonusses well (both should be common knowledge because already mentioned dozens of times). The details are for everybody to find out. But maybe you can get some tips from Bam or Heppie, because they can reach wage/mood ratios even I can't get to (while having the code in front of me).
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Post by ElGringo on Nov 2, 2018 14:54:57 GMT 1
Much more ? Then I have limited knowledge of Peloton, cos I know only 1: winning races or jerseys. So if I want 20 riders to be 'delighted', 2 - 5 (?) points for a win of a race or jersey ... makes me need to win about ... 200 races ? What is impossible of course. Thats why I helped them with better contracts. Maybe too early, but I knew I could win races in 3th Division (to make the last step to 'delighted'), much less next season in 2nd, and only a few in 1st Division. So if I want to make them 'delighted', it had to be this season. That was the reasoning behind it. Again, maybe Im missing a lot of things, but in my mind, that was the plan. Better a bad plan then no plan  I had something similar in mind as Slayer. Can't those extra ways be shared then? My suggestion is to open a topic related to the wage/mood and dig in forum for infos and maybe some managers share wages negociation, this way we all be in the same level. Probably infos are in dutch so easier to managers that understand the language.
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Post by pollyjean on Nov 7, 2018 19:54:21 GMT 1
I watched 5 of todays funraces where I participated.
Some things got my attention: - In the Pirineus U24 race some riders attack according to the report where they were not given instructions to attack - In the Pirineus U24 race there is mountain piece in the beginning which drops 90% of the peleton making the attackers the largest group in the race - In the open funrace 2 some riders increase there pace at an attacking point even when they are solo. Don't know if that was the intention?
Some general ideas which are very preliminary because only a few races have been riden: - seems it is very difficult to win a race with attacking early. That might look more like a real race but could limit tactical options in peleton? - many times riders in the report canoot follow the peloton but still remain in the peloton in the next section - If a riders attacks and is captured by the peloton and then attacks again. Does he start again with his "empty tank" at 0%?
One final thing which seems quite important to me. I appreciate all the new efforts being made and I don't mind if reports of funraces are not the best. But I am sure that many managers (especially the non-die-hard-ones) like this game especially for its current race engine where they can re-simulate the race and watch it with excitement. That makes this game stand out of the others and not just being a 'numbers game'. I only hope this doesn't worsen with the new engine where for example attacks from the same group are not grouped in the report.
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Post by ElGringo on Nov 7, 2018 23:39:44 GMT 1
I watched 5 of todays funraces where I participated. Some things got my attention: - In the Pirineus U24 race there is mountain piece in the beginning which drops 90% of the peleton making the attackers the largest group in the race . About this, I set 3 helpers with mountain skill higger the 11 and didn't attack in the 1st parts so they broke the peloton I think, no one could escape. Maybe this can explain what you said.
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