Post by robdop on Jun 7, 2012 17:23:51 GMT 1
Here some ideas i posted earlier in the under 1000 thread:
training camps:
can be bought 1 times per season. For a certain amount of money you can buy a training camp in a certain country in europe (austria for mountain, germany for hill and mountain , holland flat etc.)which wil spread 5-10 skill points randomly over your riders (2+ max per rider) will cost 30 fitness or something. so it's a tactic for the long run. (but the teams in the highest division can't have this so the gap wil be smaller)
fan status for riders:
certain riders in the game will have good looks or something, like there is in real life. they have more sympathy from the fans, maybe ip can add a new skill thats: fan status or something.
you can buy riders who have lots of it, so you know in the end you will sell more merchandise. the fan status can rise with wins or when a rider fell 3 times in one race, the people will also love him more. because it is sad.
maximum skill value:
at this time a rider with all skills up to 20 he has all counted: 200 skill. maybe we should see how talented a rider is. just a small example: a riders current transfervalue is: $112,175
beneath that stands: maximum value is: 300,000
but with a rider thats 30 years old it will be: $112,175
and then the maximum is something like 130,000
so you can see who's your rough diamond and who's not.
richer teams can buy a youth trainer who will tell them more specific how much the player can grow( but not how fast).
I explained it with transfervalue, but you can also make a maximum skill bar. or maximum skill value.
that last part also helps me with my next idea, after each race you'll get a message from your assistant, with data about the race. with things like, a raised fan status (and why), a rider who's growing in his ability to steer. etc. etc. fun facts about the race (shouldn't be so hard to come up with some "facts", these are things that make the game fun for beginners)
and also last but not least, to make the gap between higher league teams smaller, you'll need to get more money when transfer to a higher league and let lowlevel teams have an assistant who can scout. (this so they can't buy a scout till they're higher) and give this scout one rider per 3 weeks, so you'll want to play three weeks when you start the game.
And maybe youthscouts who are not active at teams in the higher league let them have a higher luck factor, so some teams will strike lucky and have a rider who's stats are not bad at the beginning and will grow fast, in normal sports this is also something normal. sometimes you strike lucky and you'll have a rough diamond. (with a high maximum skill value)
just thinking out loudly, hope you like some of these idea's.
p.s. Use the poll for the maximum skill idea only please.
training camps:
can be bought 1 times per season. For a certain amount of money you can buy a training camp in a certain country in europe (austria for mountain, germany for hill and mountain , holland flat etc.)which wil spread 5-10 skill points randomly over your riders (2+ max per rider) will cost 30 fitness or something. so it's a tactic for the long run. (but the teams in the highest division can't have this so the gap wil be smaller)
fan status for riders:
certain riders in the game will have good looks or something, like there is in real life. they have more sympathy from the fans, maybe ip can add a new skill thats: fan status or something.
you can buy riders who have lots of it, so you know in the end you will sell more merchandise. the fan status can rise with wins or when a rider fell 3 times in one race, the people will also love him more. because it is sad.
maximum skill value:
at this time a rider with all skills up to 20 he has all counted: 200 skill. maybe we should see how talented a rider is. just a small example: a riders current transfervalue is: $112,175
beneath that stands: maximum value is: 300,000
but with a rider thats 30 years old it will be: $112,175
and then the maximum is something like 130,000
so you can see who's your rough diamond and who's not.
richer teams can buy a youth trainer who will tell them more specific how much the player can grow( but not how fast).
I explained it with transfervalue, but you can also make a maximum skill bar. or maximum skill value.
that last part also helps me with my next idea, after each race you'll get a message from your assistant, with data about the race. with things like, a raised fan status (and why), a rider who's growing in his ability to steer. etc. etc. fun facts about the race (shouldn't be so hard to come up with some "facts", these are things that make the game fun for beginners)
and also last but not least, to make the gap between higher league teams smaller, you'll need to get more money when transfer to a higher league and let lowlevel teams have an assistant who can scout. (this so they can't buy a scout till they're higher) and give this scout one rider per 3 weeks, so you'll want to play three weeks when you start the game.
And maybe youthscouts who are not active at teams in the higher league let them have a higher luck factor, so some teams will strike lucky and have a rider who's stats are not bad at the beginning and will grow fast, in normal sports this is also something normal. sometimes you strike lucky and you'll have a rough diamond. (with a high maximum skill value)
just thinking out loudly, hope you like some of these idea's.
p.s. Use the poll for the maximum skill idea only please.