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Post by ando on Mar 8, 2007 15:36:01 GMT 1
The things work as they are supose to! They weren't working until now! and yeah 2 falls could mena anuthing from 6 to 8-9 minutes so you shouldn't pur your hopes in him! (as i don't in my low bravery ones)
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geunis
Amateur Team
Posts: 147
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Post by geunis on Mar 8, 2007 15:40:41 GMT 1
that case is solved then but how can cyclist with 0% fitness still end before that. If the goal is to make it realistic those cyclist should be left out the race when they reach 0%
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Post by Ambi on Mar 8, 2007 16:07:17 GMT 1
People are complaining before that there aren't enough cyclists in the race so we changed to that bot teams enter the races too. Now you want to take cyclists with 0% out of the race? This would mean alot of bot cyclists would be taken out and there would be less cyclists again. Then people complain again about there are too few cyclists in a race... You can race with a cyclist on 0% it is just not wise
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geunis
Amateur Team
Posts: 147
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Post by geunis on Mar 8, 2007 16:53:37 GMT 1
well ok then. Let them compete but it's not realistic that a cyclist with 0% fitness is faster than a cyclist with 80% And especialy not if that cyclist is normaly always top10
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Post by Ambi on Mar 8, 2007 16:56:55 GMT 1
If a cyclist falls 3 times in a race he is lucky to even end the race
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Post by Sjorskeum on Mar 8, 2007 17:00:54 GMT 1
If a cyclist falls 3 times in a race he is lucky to even end the race Same goes for a cyclist with 0% fitness. So why are the bots added anyway? They are no real competition (not if you got any decent runners and proper tactics), all they are good for is filling up the races and increasing the prize money? Free money in other words, since as said they aren't any good. Might as well take that option out again, so that the teams earning most are the teams which actually deserve it, competing with other managers rather than dummies.
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Post by ando on Mar 8, 2007 17:05:57 GMT 1
The only way to make the system better would be to take all results from all series and make a system of rating evry divison (not only by active teams but also by strenght) and make the prize money acording to this but such system is hard to do and doubt it will be done (even if i was thinking about this the last few days)!
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Post by Sjorskeum on Mar 8, 2007 17:09:15 GMT 1
Keep on thinking then, I hope you come up with something good I made a topic on it in suggestion forum, we can perhaps discuss things there? Surely a big cleansing at the end of the season will put things in perspective, at least for a while again. Another option would be that managers signing up for a team get ownership of one of lower series BOT teams, like in Hattrick.
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Post by CableGuy on Mar 9, 2007 7:33:16 GMT 1
If a cyclist falls 3 times in a race he is lucky to even end the race Same goes for a cyclist with 0% fitness. You don't understand how the race engin works, I guess. Generally speaking, you could say that there is a standard speed for all kind of terrains. On top of that speed an extra amount of km/h is added which depend on material, weight, length, mood, form, all necessary skills, fitness and effort. Assume that the bot-team cyclists have after some time 0% fitness and ride at 35% effort ... then they will not add that much speed to the standard speed for that terrain. Assume it adds nothing (worst case), then they will end the race with the standard speed and fixed time. Off course 'active' cyclists use their skills better, since in most case their effort + form + fitness make them better. But the difference in speed is not that huge ... and it shouldn't be, in my opinion, so that's good. But this automatically means that when you lose time due to more than 1 fall, you could end up right after them. With a good cyclist and 1 fall you will still end up in the peloton, with 2 it will be harder, 3 means last place. These scenario's are kind of realistic, I think. If you fall once, you lose time in: - getting a new bike if necessary - readjusting your front wheel, steer or saddle - stepping on to your bike again and starting to get speed - huge effort to catch the cyclists who were together with you before ... either you succeed, but you lost too much power to end up high in the race final ... either you don't succeed and join the peloton - taking less risks, since a fall is also mentally important for a cyclist's selfconfidence Like it is implemented now, it really does make sense.
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Post by Sjorskeum on Mar 9, 2007 7:41:17 GMT 1
You don't get the concept of irony, I guess.
*edit* That is, if that speech was directed at me.... can't really tell. Seems a decent answer if it's in reply to geunis though. But then I don't understand the quotes.
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Post by ando on Mar 9, 2007 9:20:47 GMT 1
@cg: u're perfectly right about all that, but ... in real life cycling a fallen riders is usualy helped by a team mate and he usualy gets back into the peloton! On mountain portions is harder, but then again the speed is lower so the chances of falling are lower But this things are never going to be implemented in this game, cause it will destroy much of the simplicity! So we'll have to live with the 3 km's! The races now are much more unpredictible, 2 riders with high bravery and verry close skills (look at my TDF to see balance between the first 2, guess they're going to marry after the tour at all the time they spend together) a fall is definately going to decide who wins! This is not necesarely a bad thing, as long as this happend from time to time and not every tour is brings a bit of unpredicitibility to the game
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Post by CableGuy on Mar 9, 2007 10:03:08 GMT 1
Let me make some nuances on your remark: - If you are not an important cyclist to the team, but a lieutenant, being helped by another teammate is not sure at all, especially not in 2nd half of the race - If you are in an escape (without teammate) and lose this group because of a fall, you have to do it alone ... or your manager could instruct the teammate who was with you to grab his chance this race. Most of the time they try to hold on to the next group passing by. - Material problems, avoiding risks, ... is still the same. - Even if helped, it does cost effort ... being in a peloton is far more relaxing than having just one cyclist in front of you. And in a race final (sprint preparation) you can never come near the peloton speed with your helpers only.
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Post by ando on Mar 9, 2007 11:38:01 GMT 1
Yeah, if ure not one of the riders important in your time, then it wouldn't matter anyway yeah in an escape would mean you get kicked to the peloton Like i said the limitations of the game don't allow a verry realistic aproach to the matter! I guess we'll have to admit a compromise! It's a game anyway, in time maybe could improove, but for now, at least for me, the current way it works it's fine!
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Post by CableGuy on Mar 9, 2007 11:42:03 GMT 1
Yep ... if you see the evolution from the beginning of january up to now, it really is improved in several ways. For me, it is still not boring and has enough potential to be a long lasting spare time filler.
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