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Post by NikeBoy on Nov 10, 2011 12:22:01 GMT 1
The new RE (not ME ) will first be enabled for Funraces only. There will certainly be a need on intensive testing, especially by the users, before taking this to the official races ...
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czukay
U23 Developm. Team
Posts: 46
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Post by czukay on Nov 12, 2011 21:41:33 GMT 1
We've just had our 11th team join our league (don't know how as we've got less then 10 per league in total on the home page). As he joined after the Giro started he obviously can't compete in it so I think it's harsh that our win percentage has been cut since he arrived.
We actually had a team join the day before the giro taking the place of a bot so with this second one we've gone from 60% to 41% participation because of new teams joining.
I think the win percentage should be set at the start of a tour and stay at that amount regardless of the changes in the league, player sales or injuries.
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Post by peulvrucht on Nov 13, 2011 10:06:08 GMT 1
Yh, that doesn't make any sense.
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Post by kingstown on Nov 13, 2011 10:14:27 GMT 1
We've just had our 11th team join our league (don't know how as we've got less then 10 per league in total on the home page). As he joined after the Giro started he obviously can't compete in it so I think it's harsh that our win percentage has been cut since he arrived. We actually had a team join the day before the giro taking the place of a bot so with this second one we've gone from 60% to 41% participation because of new teams joining. I think the win percentage should be set at the start of a tour and stay at that amount regardless of the changes in the league, player sales or injuries. I was wondering why some divisions have 11 teams, while there are other divisions with 10 teams, that includes some none-manager teams. Wouldn't it make more sense to replace those inactive teams first before making bigger divisions?
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Post by Il Padrino on Nov 13, 2011 12:04:11 GMT 1
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Post by VIKINGS on Nov 16, 2011 13:01:25 GMT 1
Hello, could it be possible to make list of all the small things that are changed from now on and but it in some place where everybody can see it. Especially when it influences parts that affects the game. I know the most important changes are announced in annoucements/aankondigingen, but it would be nice if we know also the less important ones.
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Post by VeryRisky on Nov 16, 2011 14:17:00 GMT 1
Could you make the default sort order on first clicking a column in "Overview Contracts" and Cyclist summary" to be descending rather than ascending and this in normally what you are after.
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Post by goof on Nov 16, 2011 20:17:43 GMT 1
Does it matter much? You just have to click one time more if you want it to be descending. Edit: Does anyone agree that the wages of trainers are too high and increase too much? A trainer with skill 20 has a wage of an estimate of $180K. That means that this trainer earns $2,7 M in a season. That's just ridiculously high and unrealisitc if you ask me. I think something should be done about this.
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Post by Quatannens on Nov 16, 2011 23:30:42 GMT 1
Maybe you shouldn't train him up to 20, problem solved
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Post by goof on Nov 17, 2011 15:39:26 GMT 1
That's a solution for me, but it's not a solution for the fact that the wages are too high, especcially if you compare it to the wages of the cyclists. And I don't think that trainers of professional cycling teams earn millions each season. I just wondered If I'm the only one with this complaint.
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Post by kingstown on Nov 17, 2011 15:49:35 GMT 1
I see what you mean goof, but i understand the reason why. If it's too easy to buy a level 20 trainer, cyclists will progress too fast. It's a long term game and you don't want all cyclists to be at their top within no time, so for the good of the game i think it's a good solution, although it's not realistic, but hey....it's a game, not real life.
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Post by goof on Nov 17, 2011 16:07:25 GMT 1
Lowering the wages a bit doesn't make training faster. And maybe I am just too impatient and a bit too perfectionistic, even though it's just a game.
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Post by VeryRisky on Nov 17, 2011 16:20:55 GMT 1
A game like this has to be about compromise, not perfection. You want a Lvl 20 trainer, you're going to have to compromise on other spending.
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Post by VeryRisky on Nov 17, 2011 16:22:50 GMT 1
Does it matter much? You just have to click one time more if you want it to be descending. It's just about usability. You normally try and make the interace do what people want with the least effort. Plus it's two hits to the server rather than one.
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Post by kingstown on Nov 17, 2011 16:31:19 GMT 1
Lowering the wages a bit doesn't make training faster. And maybe I am just too impatient and a bit too perfectionistic, even though it's just a game. At this moment it's almost impossible to have a level 20 trainer, so cyclists wil train slower. There are a lot of aspects that aren't real....normally teams have 8 or 9 cyclists instead of 5 for example or have you ever heard of 20% fitness that riders get every sunday irl? ;D . You can't make an exact copy of reality, otherwise the game isn't playable anymore.
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