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Post by Quatannens on Mar 24, 2011 20:11:55 GMT 1
And about the CA: Will it disappear totally? Or will the skill stay, but more balanced? I would like to see something else then a CA, but just a random factor (that, of course, is not too big). Something like form of the day (invisible). Because I thought you mentioned something about the form being the average of the last 5 races. I think this won't work that well, because once you put one rider on 100% for a day victory in a big tour, his next races (even more then 5) will be terrible and his form will also be terrible for the next race he wants to give everything. Or am I wrong? I like the idea about 'the world' and all teams in a lower division. Hopefully the first season won't depend on one cyclist who can win every race he wants to (the riders with the highest CA and skills ).
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Post by Il Padrino on Mar 24, 2011 22:59:25 GMT 1
CA will most likely be removed completely, yes. But there are some new skills we are thinking about. Something else that is easier to add when you start over
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vasa
U23 Developm. Team
Posts: 64
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Post by vasa on Mar 28, 2011 22:10:50 GMT 1
Like: -The fact that you could log in every two weeks to set a general strategy, but could also micro-manage a bit a more depending on the race results of your own riders, but also depending on the strategies used by other managers -If you trained your cyclists long enough with a proper training they would become decent enough to keep up. -The simplicity of the race engine and the training. Nothing wrong with a straightforward game in my opinion. Obviously some people want it changed, which is fine, but remember the KISS principle...
Dislike: -That every jersey defaulted to the same outfit after a premium jersey had been selected (Which everyone that starts has by default so most had the same jersey). It would be more fun if the people that gave money for premium could still see the jerseys that the former premium people had chosen, while the others could not, which would add some minor but still enjoyable detail to people who paid for premium. -The experimental stuff with up to 5 races for a day without losing fitness. I know some other people loved it, but it went over my head, it just seemed so pointless.
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Post by Il Padrino on Mar 29, 2011 8:29:16 GMT 1
Dislike: -That every jersey defaulted to the same outfit after a premium jersey had been selected (Which everyone that starts has by default so most had the same jersey). It would be more fun if the people that gave money for premium could still see the jerseys that the former premium people had chosen, while the others could not, which would add some minor but still enjoyable detail to people who paid for premium. Interesting point, this should be easy enough to correct. I don't remember having 5 races a day, though. It was always just 1 a day, unless you count the funraces as well.
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vasa
U23 Developm. Team
Posts: 64
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Post by vasa on Mar 29, 2011 17:01:46 GMT 1
I don't remember having 5 races a day, though. It was always just 1 a day, unless you count the funraces as well. Ah yes, that's what they were called, the funraces. Like I said, I'm sure most people loved them, but it wasn't for me.
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Post by Quatannens on May 26, 2011 14:36:31 GMT 1
I forgot to dislike something: cyclists mood I would create a new system like this: A cyclist always moves back to the standard mood (was this content?), but if the mood is very high/very low, the mood will move faster then if the mood is just one lever higher or lower then standard. A cyclist would gain some mood if he wins a race/end up high in some standings at the end of a tour. Also a race in a tour would give less hapiness then a single race. Cyclists will still get better worse mood if they are put on the transferlist, or get bad contract proposals.
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Post by zottepeet on May 26, 2011 16:19:34 GMT 1
maybe you can ad a skill for the classic races? Like paris-roubaix, Ronde van vlaanderen? for the cobbles
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Post by lee1950 on May 27, 2011 3:37:27 GMT 1
maybe you can ad a skill for the classic races? Like paris-roubaix, Ronde van vlaanderen? for the cobbles Or if not a new skill, how about giving secondary skills like Steering, Balance, and Experience a greater influence on Cobbles. (Although, please do not increase injuries!!) Even a small change like that would give those races some special character.
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Post by lee1950 on May 27, 2011 3:48:20 GMT 1
Also - from an old thread: An alternate way to give cobblestone racing some Pave flavor would be to generate between five and ten flat/fall checks for those stages/races. Of course, without increasing injury chances . This way riders with high Steering and Balance are rewarded, similar to RL.
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Post by Mike on May 29, 2011 16:23:12 GMT 1
Like: I play a lot of these type of games, and the ones where talent is implemented are the most interesting games. Dislike: youth white jersey.. every age you pull should be the max age that is possible to compete for the white jersy I disliked IP having a girlfriend, she messed up his free-time
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kastela
Cycling Tourist Group
Posts: 6
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Post by kastela on Jun 13, 2011 13:56:22 GMT 1
peloton is online? which is the site?
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Keanu
Junior Team
Posts: 21
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Post by Keanu on Jun 14, 2011 13:51:51 GMT 1
peloton is online? which is the site? Not yet. Be patient
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Post by dottdivine on Aug 29, 2011 3:53:01 GMT 1
The change i would like to see are: -Random cyclist's form for the day: IRL cyclist has good and bad days. Here it should be the same. Maybe it's possibile to add a new skill that represents how regular the cyclist is. Regular cyclist should only have little variations from the base day form, while the others should be able to have great and bad days. Obviously they should lose more in a bad day then how much they can gain in a good day.. to make an high "regularity value" suitable for cyclists (especially for big tours). But even who has low regularity value can be good (even better than regular cyclist) for single day races if they get "a good day" in the right moment. Regularity skill should slowly grow with age.. like 0.5 points per year and have a starting value between 0 and 10. -More complex injury system. There should be: 1)heavy injuries: cyclists can't ride and retire from races 2)bad injuries: cyclist can't start new races but can continue if it's already in one (but maybe manager should be able to retire him if he wants). Bad injuries make cyclists ride a lot slower. Bad injuries may last different days 3)light injuries: cyclists can start new races and continue the races they are already in but riding a little slower. Light injuries may last up to2-3 days 4)momentary injuries: they can only happens after a fall during the race. The cyclist will ride a little slower until the end of the race, but he will be ok the next day Obviously, momentary injuries should happens way more than little injuries etc.. But cyclist should lose less time when they fall (only a little more than flat tire imho), they will lose other time already in case of momentary injuries. Maybe the frequence of falls and flat tires may be adjusted a bit to do not make cyclist with low value to be useless -Finally make the weather influence the race. Few cyclists should have a favourite weather that gives them a little boost, often compensated by a dislike weather. Winds would be cool too, with some randoms days with pretty strong wind where little groups or cyclists who ride alone are slowed down a bit. -big tours' stages should change every year -races for national teams For the rest, i really like what i heard about the new engine ^^ Reading all this, it may seems that the results will be too much affected by luck, but all the things i mentioned should only slightly change the races result. If a cyclist is much stronger than the other, he should be able to win anyway also in the bad day of his life and in his dislike weather But for example, If you have 2 similar cyclists.. one regular and one not.. the regular one should be able to win a big tour more than the other. Gilbert and Contador win so much cause they are way stronger than the others. But it also happens that Contador loses tour the france despite being the huge favourite.
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Post by halewijnv on Aug 29, 2011 8:02:56 GMT 1
The change i would like to see are: -Random cyclist's form for the day: IRL cyclist has good and bad days. Except if you have Gilbert in your team off course...
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Post by Quatannens on Aug 31, 2011 17:30:32 GMT 1
Form of the day is a good idea, but it should be a small influence and not visible. Otherwise managers who can be online every day (like me! ) will be able to use it as an advantage compared to less active people. The form of the day in combination with the weather should make a difference for cyclists. I suggest the weatherprediction is always known one week before. This is for me the replacement of CA. Now I would like to talk about the FA. I think the difference between FA=0 and FA=20 (will it be 10 now? ) should be way less. The only usable cyclists are those with a good FA, those with a low FA are useless and their training progress is just ridiculous compared to those with a good FA. (I think there were cyclists who didn't pop in 10 weeks (low levels) and cyclists who kept levelling up every 4 weeks (till medium levels))
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