"Age is also another important factor; a younger cyclist will develop faster than an older one. The skills of cyclists older than 35 years can go down, depending on their trainer, trainers mood, future ability of the cyclists etc. If those factors are high enough, the cyclist will keep on improving. But it might also be possible that old cyclists train slower, don't improve anymore or even lose skills. From the age of 40, cyclists will be unable to improve their skills."
I had a read of the wiki and got the jist although tactics surrounding how long to train and what to train are not there of course.
at present I am doing the basic skills until I reach 7 for most then bringing up another skill to 15 for my coach.
How long to train and what to train is up to you as manager of your team. With a multiskill trainer you have the opportunity to switch between the different skills you want to progress a cyclist. Every cyclist will progress his skills in the same way just up to skill value 7. After that talent is a major important factor. And each cyclist has some talent in one or maximum 2 skills. It's part of the game to find out which one. The progress of training depends of the skill values of your trainer ofcourse.
I have started a spreadsheet to track 'pops' in training. The issue of course is a multi skill trainer costs much more and money (for me) is always an issue. I have identified a couple of riders with specific talents already, one with hill and one with sprint.
This game is definitely a long haul with no quick short cuts. I am hoping the application of intelligence can make it not just a 'time served' game where you just need to put the time to get the results!
i am trying to come up with a strategy that uses my own youth scout pulled cyclists exclusively.
Because the prices for cyclist are very low it isn't very profitable to have a youthscout. You might get fooled by the prices people pay at the start of a season for youngsters but these prices will fall rapidly. f.i. my scout pulled two nineteen year olds in the last weeks of last season they were recently sold for 1100 and 1464. My scout has a wage of almost 100000 and only finds a cyclist half the time (theoreticaly I have a 65% change of finding someone).
So it is much more profitable buying decent but cheap cyclists then to get a youthscout.
P.S. : I have my scout for one season now , but I am planning to fire him when prices for youngsters starting to drop again.
yes did some calculations of my own and with skill improvement (10,000 per week ans weekly wage not including signing fee for a 10,10,10 scout (900,000) it will cost me 1,850,000 for one season to have a youth scout. considering I want about one youth per season only (based on a team of 25 aging from 43 down to 18). I calculated keeping this scout and the following season would be 3 million or thereabouts! (working up to 20,20,20 skills).
It seems crazy that the game does not adjust this?
Surely youth scouting should revised?
This destroys my plans for a 'home grown team' if I have to buy external cyclists!
I could batch them by pulling 5 or 6 youths at once and then firing the scout but in another 3 or 4 seasons hiring another. The only problem is the 900,000 signing fee and the cost of wages and skill development before he pulls anything decent!
BTW...what would you consider min skills for youth scout 10,10,10? or 15,15,15?