Is there anybody that knows the difference mood makes? I suppose, you get multiplier factor that is higher with higher mood, but is there anybody who has an idea how big it is? (I believe it is really big )
For example: Wants to leave the team as fast as possible: 80% Ok: 100% Delighted: 120%
The easiest way to check this is in ITT's I think because there is no influence from other cyclists and you can compare cyclists if you know their skills including decimals. Unfortunately all my cyclists have about the same mood...
Wauw, that impact is huge indeed. So that means a very happy cyclist will keep beating a less happy one, making the happy one even happier and the less happy one even unhappier. End result is that once you start losing you will get in a bit of downward spiral. Solution would be to offer huge contracts to your riders to make them happier..
Ok, that would already make more sense. But still, the difference is huge. If it's still the same formula that would mean that an ok (50) with 15 skill would be the same as a delighted (100) with 12.37 skill. Maybe every mood should go back to content slowly?
The original info was wrong back then, the numbers and names are correct though, mood is a value between 0 and 100. But the % sign behind the numbers is giving a false impression, the influence is much lower ans slightly more complicated to calculate (and like headcase reported, it was also decreased (halved) recently).