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Post by Il Padrino on Jan 2, 2007 9:15:01 GMT 1
This is more directed to those who played the game in the beta.
A few changes were made to the race-engine:
1: Hill and mountain skills were made more important. This was done because the flat skill is still a bit over-represented and also to have hills and mountains give more impact on the overall result, even in races with not many hills/mountains.
Technically, this was done by increasing the distance of these race-parts (for calculation purposes only).
The length for hills is increased by 50% (indicated distance times 1.5). The length for mountains is increased by 100% (indicated distance times 2.0).
This means that races with hills/mountains are longer, but again, this only matters on the calculation-part, there are not any disadvantages to the cyclists. The only noticable aspect is that result times will be longer, especially for mountain stages.
For example: this means that races with a 10km mountain are calculated as if it were a 20km mountain, so that the mountain skill has more influence on the end result.
2: sprint skill is now used for the sprints/mountains during a tour. But you will still need a good cyclist in the other skills to make the difference; a sprint skill of 20 won't be enough to win sprints if the cyclist has very bad other skills.
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Post by box on Jan 2, 2007 17:55:29 GMT 1
Is sprint still used as a primary skill for the last 50 Km ?
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Post by Il Padrino on Jan 2, 2007 20:55:37 GMT 1
Yes. To clarify this to the rest: these last 50km are not part of the indicated race length. This is added at the end to separate to good sprinters from the bad. So in other words: a race of 200km is still 200km. But there is also time calculated for 50km with the sprint skill. Playing with distances is, as you noted, an easy way to make skills more/less important
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