|
Post by floppiwoppi on Dec 13, 2011 23:40:17 GMT 1
I like the idea Quata.. but club-love is interesting as an extra parameter for prestations, to stay longer to a team.. (that's why a set up the idea! ) to stop a little daytrading as you like.. otherwise give a % to the motherclub and club before. form: who do a lot of races has a better form than somebody who never rides a race.. mood: how the rider feels (now it's only with the contracts.. ) club-love: attached to the team, manager, trainer, supporters, bike,.. Quata with those 3 parameters I start from the rider, not the supporter.. it's the rider who feels better attached to the team!
|
|
|
Post by kurtinsc on Dec 19, 2011 18:38:50 GMT 1
Idea: Multi-skill training.
Right now it seems like training is "all or nothing". You have your trainer in flat and you train flat. None of the other primary stats go up while you're training flat. This creates a system where there are basically two ways to train your trainer... either dual skill (to be able to switch between two skills without having to train the guy up each time) or single skill.
So to have more options with training... how about having trainers also be able to train other skills simultaneously, but at a lesser level.
So for example, let's say it's 1/5th. The idea would be that if you had a 20/0/0/0/0/0 trainer, and you set him to train his level 20 skill, he'd perform exactly as he does now. But if he were 15/15/0/0/0/0 he'd train the one skill at level 15 and the other at level 3. All the rest would not improve.
If he were 15/5/5/5/5/5, he'd train one at level 15 and the others at level 1 each week.
I'm not sure 1/5th is the correct ratio or anything, it's just the idea that if a trainer has some ability to train other skills, those skills would still improve for riders he's training even if he's not focusing on that skill. Just at a MUCH reduced rate.
This would lead more to developing a trainer as opposed to swapping in and out.
Just a thought.
|
|
triplef
Amateur Team
Team Camargue
Posts: 138
|
Post by triplef on Dec 19, 2011 20:53:35 GMT 1
I really like kurtinsc 's idea.
It would also help by making more balanced riders, and would probably also make other less traditionnal training (hill, downhill) more important.
|
|
|
Post by Mike on Dec 24, 2011 11:10:48 GMT 1
You could implement this with being able to hire more trainers for the secundary skill's.. and call them assistant trainers. for example max 1 main trainer and 3 assistant-trainers?
|
|
|
Post by lee1950 on Dec 24, 2011 14:00:03 GMT 1
Nice idea. There have been a lot of suggestions for expanding training options in the past, and this might be one of the best. Idea: Multi-skill training. Right now it seems like training is "all or nothing". You have your trainer in flat and you train flat. None of the other primary stats go up while you're training flat. This creates a system where there are basically two ways to train your trainer... either dual skill (to be able to switch between two skills without having to train the guy up each time) or single skill. So to have more options with training... how about having trainers also be able to train other skills simultaneously, but at a lesser level. So for example, let's say it's 1/5th. The idea would be that if you had a 20/0/0/0/0/0 trainer, and you set him to train his level 20 skill, he'd perform exactly as he does now. But if he were 15/15/0/0/0/0 he'd train the one skill at level 15 and the other at level 3. All the rest would not improve. If he were 15/5/5/5/5/5, he'd train one at level 15 and the others at level 1 each week. I'm not sure 1/5th is the correct ratio or anything, it's just the idea that if a trainer has some ability to train other skills, those skills would still improve for riders he's training even if he's not focusing on that skill. Just at a MUCH reduced rate. This would lead more to developing a trainer as opposed to swapping in and out. However, it probably needs to come with a malus. Maybe two Training options for managers: 1) Normal - Trainer trains at 100% of the selected skill - (exactly as it works today) 2) Distributed - Trainer trains selected skill at 80%, and the other 5 skills at 20% each. Makes it just a bit more balanced and gives a bit of power to managers to make decisions. Could also be done with assistant trainers, as RaymondC suggests. but this seems simpler to implement.
|
|
|
Post by goof on Dec 27, 2011 17:33:23 GMT 1
I find that a good idea as more balanced cyclists are needed for the new engine. I have come up with an idea regarding the trainer as well. When your team has promoted to a higher division, it has more prestige. So I think it should be able for teams in higher divions to hire trainers with higher staring skills because better trainers are more likely to train for you. In division 5, the maximum skill value is still 10, in divison 4 it is 11, in divison 3 12, etc...
|
|
|
Post by kurtinsc on Dec 28, 2011 14:35:19 GMT 1
I find that a good idea as more balanced cyclists are needed for the new engine. I have come up with an idea regarding the trainer as well. When your team has promoted to a higher division, it has more prestige. So I think it should be able for teams in higher divions to hire trainers with higher staring skills because better trainers are more likely to train for you. In division 5, the maximum skill value is still 10, in divison 4 it is 11, in divison 3 12, etc... While that may be realistic, in general it probably isn't a good idea to have a system where those who are more successful have an advantage in developing cyclists. The end result is you have an ever widening gap between the have's and have not's which discourages those who come later to a game from joining.
|
|
|
Post by goof on Dec 28, 2011 17:03:48 GMT 1
I find that a good idea as more balanced cyclists are needed for the new engine. I have come up with an idea regarding the trainer as well. When your team has promoted to a higher division, it has more prestige. So I think it should be able for teams in higher divions to hire trainers with higher staring skills because better trainers are more likely to train for you. In division 5, the maximum skill value is still 10, in divison 4 it is 11, in divison 3 12, etc... While that may be realistic, in general it probably isn't a good idea to have a system where those who are more successful have an advantage in developing cyclists. The end result is you have an ever widening gap between the have's and have not's which discourages those who come later to a game from joining. The gap won't grow bigger, at least..not much. When the new engines comes, the primary skills sprint, time trial and downhill will become more important. At the moment, almost all the highest ranked teams train mountain or flat, so these teams might want to switch on these skills. I think it's fair for teams in higher divisions to make this switch easier, because they've got the better cyclists in general. It's just an idea to make all cyclists more allround..
|
|
|
Post by frozen on Dec 29, 2011 13:57:14 GMT 1
Something I first time saw today, so first time I can talk about it:
On of my Cyclists got Injured. Nothing special so far.
However I was quite surprised to see that he lost everything he gained in his first stages of the Vuelta. He was second in the Mountain Ranking going for a Top 3 Result at least.
Now Injuries are a great element to add chance to decide a competition for better or worse. He wouldn't have been able to threaten the other cyclists anymore, now that he's injured.
But even if he doesn't finish the tour, he still made these points for the ranking. He won't make any more, but he should be able to keep them.
I myself wouldn't even think to enter a sports where Chance holds every key. If I injure myself in a Sports Event, everything I have achieved up to that point is still accounted for and I am listed just like that in the final Ranking. Probably much worse than I would have been if I hadn't injured myself, but striking someone from the Ranking because of an Injury violates every principle Sports stand for.
|
|
|
Post by kurtinsc on Dec 29, 2011 15:49:37 GMT 1
Something I first time saw today, so first time I can talk about it: On of my Cyclists got Injured. Nothing special so far. However I was quite surprised to see that he lost everything he gained in his first stages of the Vuelta. He was second in the Mountain Ranking going for a Top 3 Result at least. Now Injuries are a great element to add chance to decide a competition for better or worse. He wouldn't have been able to threaten the other cyclists anymore, now that he's injured. But even if he doesn't finish the tour, he still made these points for the ranking. He won't make any more, but he should be able to keep them. I myself wouldn't even think to enter a sports where Chance holds every key. If I injure myself in a Sports Event, everything I have achieved up to that point is still accounted for and I am listed just like that in the final Ranking. Probably much worse than I would have been if I hadn't injured myself, but striking someone from the Ranking because of an Injury violates every principle Sports stand for. This is accurate. If you are unable to start the next stage in a tour in real life cycling, you are disqualified from ALL competitions. In order to win a mountains jersey you don't just need to have the highest number of points... you also need to finish the tour. Back when Super Mario was ruling the sprints, he had several years where he dominated the sprints in the Tour de France and racked up a ton of points... then he dropped out when the mountains came and someone like Erik Zabel (who could climb well enough to finish the race and sprint good) would win the Green Jersey.
|
|
|
Post by frozen on Dec 29, 2011 19:13:08 GMT 1
Well I must admit I'm not that big of a Cycling Fan in Real Life, but that still leaves the problem that the fact that a Cyclist, without his own wrong doings, gets disqualified not only for all he might achieve but also all he has achieved.
That violates the Spirit of the Competition on which the entire Concept of Sports is built on. I can't approve of that.
|
|
|
Post by kurtinsc on Dec 29, 2011 19:40:34 GMT 1
Well I must admit I'm not that big of a Cycling Fan in Real Life, but that still leaves the problem that the fact that a Cyclist, without his own wrong doings, gets disqualified not only for all he might achieve but also all he has achieved. That violates the Spirit of the Competition on which the entire Concept of Sports is built on. I can't approve of that. But he doesn't lose anything he earned. Cippolini gets credit for all the stage wins he got in the Tour de France before dropping out. He gets credit for having worn the green jersey for all of those days as well. But the overall competition for the jerseys requires you to finish the race (not only that, you have to finish each stage under a time limit or be disqualified from the race). A cycling tour is a multi stage event. To take part in the final standings of a tour... you must finish the race. Even in something like the decathalon, if you don't take part in one of the 10 events you are disqualified from the overall competition. You don't have to succeed (for example, you could miss all your pole vault attemts and get 0 points). But if you dont' take part, you are disqualified from the competition.
|
|
|
Post by rarau on Dec 29, 2011 22:03:49 GMT 1
Well I must admit I'm not that big of a Cycling Fan in Real Life, but that still leaves the problem that the fact that a Cyclist, without his own wrong doings, gets disqualified not only for all he might achieve but also all he has achieved. That violates the Spirit of the Competition on which the entire Concept of Sports is built on. I can't approve of that. if we win a race on a tour he don't loose this points example 12/24/2011 Sat Málaga > Córdoba Vuelta Ciclista a Es... (Standings) Result (Ebskamp) View 12/25/2011 INJ Injured for 4 weeks. 12/24/2011 VIC Won stage Málaga > Córdoba in Vuelta Ciclista a Espana. 11/19/2011 VIC Won the mountain jersey in Giro d'Italia. my player won first race of Tour of Spain on saturday on sunday, on training, he is injured he lost the mountain points (he was first) but don't lost the first race Welcome everyone! Today's race is Plasencia > La Covatilla, the 2nd stage of Vuelta Ciclista a Espana. It's going to be a dry day, with an average temperature of 16 degrees. The total number of participants today is 26. Total distance of today's race is 179km. Women are going wild to catch a glimpse of Colin Ebskamp, the current leader. Eutrope Thiery is dressed completely in green today as leader in the points table. My co-reporters's favorite song is "Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini". Far more interesting is the leader in the red polka dot bikini... euh, jersey: Colin Ebskamp. you see? before stage 2 he was first in mountains
|
|
|
Post by chakra on Dec 30, 2011 13:58:34 GMT 1
You could implement this with being able to hire more trainers for the secundary skill's.. and call them assistant trainers. for example max 1 main trainer and 3 assistant-trainers? I like even more when those assistant trainers would give random training to (one) other skills (primary and secondary) except the training given by the chief-trainer. Training will allways be a discussion as it is now. In my opinion I think we are too impatient for cyclists to train, to pop.
|
|
|
Post by chakra on Dec 30, 2011 14:03:42 GMT 1
When a cyclist is being put on the transfermarket you simply demand a price and push the button. Can there be a following question po-up "Are you sure you want to sell this cyclist?" with a Yes or No button (of course) before he is really put on the market?
In following order prevent to bid on your own cyclist to raise the price artificially.
|
|