lodone
Cycling Tourist Group
Posts: 9
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Post by lodone on May 19, 2008 19:36:34 GMT 1
How much these skills effectively affect races??? By your experience there is a strong accordance between the values of these two skills and the number of flat tyres and fall??? Thank for the answer!!!
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Post by Heloo on May 20, 2008 12:06:24 GMT 1
They have a very strong influence on flat tires and falls of course, i mean it's their only influence on the game But lets say that someone with 2 bravery maybe has a 10-20% chance of falling, whilst a cyclist with 19 has only 1%.. It makes a big difference, but i dont know the real amounts so if a more experienced user can bring some more accurate guess?
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Post by Mike on May 25, 2008 6:58:55 GMT 1
How mutch time does a cyclist loose when for instance he fall's 1 time in a race?
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Post by Quatannens on May 25, 2008 10:21:37 GMT 1
He has to ride 3km extra on the terrain he felt, so if a cyclist with 9 flat and 0 mountain falls on a flat part he'll loose not that much time. But if he falls on a mountain part, he will ride 3km extra (in fact 6km) and with his bad mountainskill he'll loose much more time.
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lodone
Cycling Tourist Group
Posts: 9
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Post by lodone on May 31, 2008 13:04:07 GMT 1
I received a message told me that one of my player raisde on steering........is it really possible? I red somewher that the steering and bravery skills cannot raise!
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Post by sterre on May 31, 2008 13:34:21 GMT 1
I received a message told me that one of my player raisde on steering........is it really possible? I red somewher that the steering and bravery skills cannot raise! since some new updates it is possible that a cyclist raises in this case bravery (balance)
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Post by boucthesurvivor on May 31, 2008 15:31:05 GMT 1
I received a message told me that one of my player raisde on steering........is it really possible? I red somewher that the steering and bravery skills cannot raise! The wiki has to be updated... You win 0.1 in steering or bravery each time you flat or fall.
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Post by sterre on May 31, 2008 15:33:28 GMT 1
I received a message told me that one of my player raisde on steering........is it really possible? I red somewher that the steering and bravery skills cannot raise! The wiki has to be updated... You win 0.1 in steering or bravery each time you flat or fall. each time you flat? How do you do that? xD
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Post by boucthesurvivor on May 31, 2008 15:38:15 GMT 1
You have a flat!
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Post by crundall on Jun 1, 2008 20:48:09 GMT 1
I need to select cyclists for a tour from a squad of 30.
Is steering and balance an important factor and how does it compare with the other things....hill, mountain, flat, TT, etc?
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Post by Heloo on Jun 5, 2008 1:02:44 GMT 1
Lets make a rough guess.. A flat / fall costs you 2 - 3 mins ? And in 12 stages you might get .. hmm in worst case maybe 3-4 FL/ 3-4 FA if your cyclist really has terrible secondaries? So you might lose between 14 - 21 mins in the whole tour. (Is this a good guess? ) So your cyclist must win this time back, but if he really has +3 on flat or +2 mountain then his opponent with better secondairies, you'll almost win this all back. Just dont forget, if your cyclist has a high injury proneness, and he gets injured in the first stage, you will have to race with 4 cyclists for the remaining 10-11 stages ... So this is also an important risk you take when choosing for someone with terrible secondaries. Good guess? Some more experienced people might want to make some corrections..
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Post by Quatannens on Jun 5, 2008 11:13:58 GMT 1
A fall costs you more time than a flat. I thought it was +/- 3 mins for a fall and +/- 1 min for a flat. So balance is much more important than steering, you only can get a injured cyclist when he falls, so flat tires are no risk. And to win a tour, you always have to be a bit lucky with falls/flats.
I select cyclists with at least 7 balance for big tours, but the most important are still the primary skills and CA.
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Post by captagon on Jun 5, 2008 12:04:04 GMT 1
it's actually 1km extra for a flat and 3km extra for a fall. This extra distance has to be done on the surface on which your cyclist has fallen or gotten a flat. Because speed is much lower on mountain for instance, then on flat, time lost in the mountains for a fall can add up to about 10 minutes.
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Post by Mike on Jun 5, 2008 17:38:07 GMT 1
it's actually 1km extra for a flat and 3km extra for a fall. This extra distance has to be done on the surface on which your cyclist has fallen or gotten a flat. Because speed is much lower on mountain for instance, then on flat, time lost in the mountains for a fall can add up to about 10 minutes. spot on, this is true. I experienced it a few races ago. One of my cyclists got 5'32 behind the winner because of a fall, probably in the mountains. Normaly he should have won and maybe even with a slight differense so maybe the penalty for a flat was even more than 5'32 .
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