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Post by Poekie on Apr 30, 2020 10:04:01 GMT 1
There has been some suggestions to reduce season length.
So what would be the consequences of reducing a season to 12 weeks? I understand that it means less races in a season, which problems does it cause? Are those problems solveable?
It does mean speeding up the game, would it make the game more attractive?
How difficult it is to implement?
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Post by bosko on Apr 30, 2020 11:02:09 GMT 1
I also had 12 weeks in mind. With 1 pelotonfree week between the seasons, that would mean 4 seasons a year. That means you will have to discard 4 weeks (or 24 races) compared to the current situation or need 72 races. How I would do that: - Change the 3 big tours in 8 day tours instead of 10. With only 1 update in between (and never 2). - Keep 1 medium tour (5 stages, preferable in 1 week) - Keep 8 small tours (3 stages) (1 U21 tour) - Keep 19 single races (5 U21 races)
Something that needs to be figured out: cyclists would also miss 4 trainings compared to today. What if we gave every cyclist 4 extra trainings during the seasonupdate? Than the cyclists get a "boost" to start a new season?
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Post by pollyjean on Apr 30, 2020 11:19:45 GMT 1
As said in the other topic this seems possible to me. Many teams spend a long (little boring) season near the bottom of a division. They only see new opportunities and fun in the game when they are demoted to a lower division. Standings are quite fixed allready halfway a season. I think it gives more dynamics and hopefully more fun too. Maybe too drastic for some people but if you would make a season half as long as it is now you could even solve most of training speed question without much effort. negatives: no longer 3 grand tours for example and if you let training speed as it is now riders will have lower skillpoints. Something that needs to be figured out: cyclists would also miss 4 trainings compared to today. What if we gave every cyclist 4 extra trainings during the seasonupdate? Than the cyclists get a "boost" to start a new season? If you want the coding really simple you can just ignore that. In stead of riders reaching 50 skillpoints in total they would reach 44 for example.
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Post by Poekie on Apr 30, 2020 12:29:35 GMT 1
Something that needs to be figured out: cyclists would also miss 4 trainings compared to today. What if we gave every cyclist 4 extra trainings during the seasonupdate? Than the cyclists get a "boost" to start a new season? If you want the coding really simple you can just ignore that. In stead of riders reaching 50 skillpoints in total they would reach 44 for example.
I think it would mean FA is a little less important (less training after reaching 7). If that is good or bad, I don't know.
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Post by bosko on Apr 30, 2020 13:25:48 GMT 1
Something that needs to be figured out: cyclists would also miss 4 trainings compared to today. What if we gave every cyclist 4 extra trainings during the seasonupdate? Than the cyclists get a "boost" to start a new season? If you want the coding really simple you can just ignore that. In stead of riders reaching 50 skillpoints in total they would reach 44 for example. I thought it would be unfair that certain cyclists would have had more trainings in their carreers than others. Another thing that popped my mind: if you change the season length, maybe the investment length should be shortened too? I would say to 13 weeks (so if you put in an investment at week 3 of a season, you get it back at week 3 of the next season).
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Post by Poekie on May 3, 2020 18:21:02 GMT 1
@devs: Is the season length something which can be discussed, or will it stay 16 weeks no matter what?
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Post by Ab Normaal on May 3, 2020 18:58:02 GMT 1
Everything can be discussed if it is a real contribution to make the game more interesting.
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Post by Mike on May 3, 2020 19:42:30 GMT 1
It's more interesting when you are in red figures. Not very amusing there, so shorter season would make it a little easyer not having to wait so long. ? Not that I mind myself
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Post by pollyjean on May 4, 2020 9:18:11 GMT 1
If you want the coding really simple you can just ignore that. In stead of riders reaching 50 skillpoints in total they would reach 44 for example. I thought it would be unfair that certain cyclists would have had more trainings in their carreers than others. I understand what you mean and it is correct. But maybe it's not a real problem. All riders with the same age have equal trainings and older riders (that received more training) will gradually be taken out season by season. You could see it as transition time. This would not need any programming or recoding I think. I you want to avoid the overtraining effect you could also adjust it by recoding but that is probably quite difficult. Another thing that popped my mind: if you change the season length, maybe the investment length should be shortened too? I would say to 13 weeks (so if you put in an investment at week 3 of a season, you get it back at week 3 of the next season). I agree.
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Post by pollyjean on May 4, 2020 9:22:17 GMT 1
If you want the coding really simple you can just ignore that. In stead of riders reaching 50 skillpoints in total they would reach 44 for example.
I think it would mean FA is a little less important (less training after reaching 7). If that is good or bad, I don't know.
Possibly, but it seems also possible that riders will be trained selectively. Pure flatters or hillriders with flat but without downhill and mountain for example. Less 7-7-12-7-9-11 riders for example. More choices to be made maybe.
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Post by Poekie on May 4, 2020 11:26:48 GMT 1
Anyway, if I understood correctly, the devs suggested that speeding up the game would make the game more attractive. If that is the case, it seems logical to make the season length shorter. It does not fix everything, but it does help: it makes the game quite a bit faster (8 seasons in 96 weeks instead of 6). If you do this together with a shorter lifespan, lets say 18-34 instead of 18-39 like now, it means 2 years in real life instead of 3.5 years.
I also understand from the replys in this thread there are no clear disadvantages (nothing that cannot be fixed). So let's do it!
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Post by Ab Normaal on May 4, 2020 13:28:36 GMT 1
Anyway, if I understood correctly, the devs suggested that speeding up the game would make the game more attractive. I didn’t say that. I just said that anything can be discussed if it makes the game more attractive. That doesn’t mean that shorten the season automatically makes it more attractive.
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Post by Poekie on May 4, 2020 15:57:02 GMT 1
I thought it was the reason that you and ElGringo wanted to change (accelerate) training speed. Did I understand it incorrectly?
Many managers left because the time they spend to develop a team (ElGringo)
One of the things we heard a lot that it costs way to much time to be competitive in division 1. I did it once myself, sold all riders after winning division 1 and it took me 11 seasons, which is almost 4 years!! to be competitive again in division 1. (Ab Normaal)
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Post by danpark on May 5, 2020 8:55:36 GMT 1
I do not think that season length is a problem, 16 weeks or 12 weeks it's just the same if the aim is to attract new users o help current users to stay (or maybe only the latter, we can do a poll about that). In most of the games I played the season lasts 16 weeks and, as I said in another post, you play these games in the long run; if you don't like it, 10 or 12 or 16 it'is just the same.
Maybe the problem here is to somehow increase the daily activity (for those who have the time...): more active transfermarket? Daily funraces? Youth competition everyday? (maybe even with the same calendar as the main season, maybe in the evening hours?)
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Post by chakra on May 14, 2020 15:05:58 GMT 1
If the seasons are shortened, what's the use of speeding up training? Result remains the same. Not? Cyclist pop now every 5 weeks (around that, up to skill 7) So 3 or 4 pops each season. With training speed increased, 5 times a season(?) (during 16 weeks) Decreasing the length of the season to 12 weeks... number of pops 3 or 4 each season. So this remains the same.
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