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Post by Poekie on Feb 4, 2018 17:07:55 GMT 1
That being said I still feel we need to find a way to step up the pace of the game. Teams are literally investing years of development now to maybe dominate div 1.1 for say 3 or 4 seasons tops? Although I admire the patience of some I think it might be a pretty big turn-off for others, making it even more difficult to maintain a decent sized player-base (let alone grow the game). It is true: patience is needed for Peloton. I don't think we should change that; but stepping up the pace of the game is something to consider. Advantage: less patience needed. Are there also disadvantages? Second question is how to do it. Quicker development of riders is an option. Another option: quicker seasons. Currently a season is 17 weeks (16 weeks races, 1 week for season change). What is we make it 13 weeks? Four seasons in a year instead of three? Advantage: game is quicker Disadvantage: less races in a season, perhaps more difficult to plan the grand tours and world championships. There might be other complications, it is not just a question of changing the calendar. But in principle, is it a good idea?
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Post by Mike on Feb 4, 2018 17:37:26 GMT 1
srry -1
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Post by bosko on Feb 5, 2018 10:32:53 GMT 1
If you make a season 4 weeks shorter, that means a cyclist will have each season 4 weeks less to train. That would only make it worse. I think the situation is not so bad as it is at the moment. When a cyclist is 18, you can train him to win U21 races. When a cyclist is 22, you can train him to win youth jerseys. When a cyclist is 26, you can train him further. When he's 28-29, he can already earn you points if you pick the right race in a big tour for example. It's true it's hard and takes lots of patience to train a team like Ab, Slayer and some others do. On the other hand, no one says you have to do that with all of your cyclists at once. Teams like Op kop de sloot in and BeterLaatDanNooit prove that it's possible to be in top of the game with about 10 top cyclists and meanwhile developing younger cyclists too for the future. That way, you never have a dull "training" season. The biggest problem I bump into at the moment, is that it takes a long time to develop an acceptable leader.
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Post by Mike on Feb 5, 2018 11:34:16 GMT 1
The biggest problem I bump into at the moment, is that it takes a long time to develop an acceptable leader. +1
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Post by ElGringo on Feb 5, 2018 12:16:34 GMT 1
The biggest problem I bump into at the moment, is that it takes a long time to develop an acceptable leader. Thats why leadership is important Right now a rider to increase 1 skill point in leadership needs 33/34 races, is a high number of races I know but seems that this value could be between 25/30 races but no less because could become easy to find a leader. Is something to discuss about.
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Post by Poekie on Feb 5, 2018 12:35:46 GMT 1
If you make a season 4 weeks shorter, that means a cyclist will have each season 4 weeks less to train. But the training speed can be 4/3rd higher, so per season it's the same. Same for leadership etc.
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Post by Ab Normaal on Feb 5, 2018 13:52:23 GMT 1
To any rules there are pros and cons. If developing teams goes faster, it means that there are a lot of teams every season who can compete for the victory, differences will be very little and a flat of fall will be decisive immediately. Building a team also has something. There are lower divisions where you can still compete with these riders.
It is just like in real life where building a team costs time. I know human beings aren't the most patious creatures on the planet. Develop leadership takes indeed a long time, it means making choices. This is the first season that I go for stages and GC from time to time. Not even at any race. In the beginning I just went for stages because I hadn't got enough LS points.
My point is: if it takes time and effort, the satisfaction you have when a plan comes together is bigger.
The only thing I would like to change is training. Now riders don't get more skillpoints at 35, lose skillpoints from 36. Therefore riders at 30 still aren't competitive.
If you say that riders cannot be trained anymore at 31 (so last increase at 30) except fitness with higher risk of getting injured, skills remain untill they are 34 (so no loss) and riders lose skills fast at 35 and can randomly retire, it means that you have to choose more per rider. you cannot train them in all monoskills to 7 and in the good FA until 14 ánd have good sprint and TT. It simply can't. You have to make more choises in how you want to develop them. Another thing is that they are competitive faster and you'll have more equal riders in the game.
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Post by Mike on Feb 5, 2018 14:59:28 GMT 1
I say let's not change anything; I'm getting used to the way it is played and changing would not be interesting for game-pleasure.
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Post by eboese on Feb 5, 2018 17:10:34 GMT 1
If we don't do anything I think only a small group of dedicated die-hards will remain (actually, we're pretty much already there), I don't think that's very healthy for the game. I do agree that implementing something new will be very tricky and can potentially disrupt the game heavily if not implemented successfully or at not at the right pace. Like Ab says, there will be pros and cons to any idea, and it's likely at least a few teams will take a hit if we change the set-up. That's why I think we would have to do this very gradually, so people can at least anticipate.
This game is now ruled and in it's current set-up will always be ruled by very old cyclists. I don't think that's very realistic and not much fun either. I actually quite like Ab's idea, as that would gives us a much bigger mix of competitive riders and deals with the issue that it's mostly 34-37 year olds being the champs in the current system. If we can link that up with increased training speeds at a young age, I personally feel that would be a step forward.
Again, I do think you do need to do this very gradually to avoid we will have to deal with a 'lost generation' of riders and disrupt the game, but I most definitely like the suggestion.
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Post by rarau on Feb 5, 2018 18:18:24 GMT 1
If we don't do anything I think only a small group of dedicated die-hards will remain
I dont have your oppinion
Op - 1/25/2013 Joanteam - 7/31/2015 Toss - 5/3/2012 By the way - 4/18/2016
Crusadeers - 4/14/2013 Gonzalez - 6/17/2015 ( Finished 9 in division 1:1 with 953) Spartab - 5/15/2014 Dustin - 11/14/2016 Towerriders - 12/17/2015
Thors Thunder - 2/12/2017
etc
Do you think is huge time 1 year from scrath to be top 5 on div 1 ? (Thors Thunder next season)
10/9/2015 - Lucero , last season was in first division.
If you like this game and you start from div 6 or 5 in few seasons you go to division 2. My opinion is that new teams need to make money first 3 seasons and then they could survive / win races in div 2
If we will have 4 division in the future this will kill new teams and not other things. This discussion with div 6 i have in the past too with Schizm and ElGringo.
Division 6 and 5 give money to Thors Thunder, Towerriders, dustin and all this new teams. Please i dont wanted to comment anymore about division 6 because here we discuss about other things. I post only to show that a lot of young teams have good/awesome results.
If you will search division 3 or 4 are teams who dont have the results of Thors, Op, By The Way and they play from 2011
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Post by rarau on Feb 5, 2018 18:24:50 GMT 1
And by the way search for the results of Overmars - Arsenal '98 (10761) = Hüsker Dü (1175)
who have a nice trainer, 16 flat , 16 mountain youthscout 10 13 10 ( better then me and other users)
who is already in div 4 with a lot of cash and soon will be in top 5 division 3
When started??
8/19/2017
Races won (total): 61
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Post by Ab Normaal on Feb 5, 2018 21:29:21 GMT 1
And by the way search for the results of Overmars - Arsenal '98 (10761) = Hüsker Dü (1175) who have a nice trainer, 16 flat , 16 mountain youthscout 10 13 10 ( better then me and other users) who is already in div 4 with a lot of cash and soon will be in top 5 division 3 When started?? 8/19/2017 Races won (total): 61 He is a dedicated die hard. Not a new team because he started all over.
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Post by rarau on Feb 5, 2018 22:26:30 GMT 1
The biggest problem I bump into at the moment, is that it takes a long time to develop an acceptable leader.now i know why i dont have results my captain has in the past exp 30 and LS 27 My captain was not perfect but we can see is not difficult to reach LS 20 at 25y a captain could have near 17 LS if i m correct => till 35y you have 10 seasons of full LS 79 different races => 2p of LS per season -> you can put another captain in one of the big tours. I dont think all users fight for General Standings Right now a rider to increase 1 skill point in leadership needs 33/34 racesOr you can find a perfect captain sell by Schizm i dont know why he sold his captain in the past, if i have money i bough him regardless of price
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Post by Schizm on Feb 6, 2018 9:19:26 GMT 1
Or you can find a perfect captain sell by Schizm i dont know why he sold his captain in the past, if i have money i bough him regardless of price Correct, mostly I sell them because they are out of contract, also to make room for a new generation (unlike you I do not like the idea of having more then 28 cyclists on my roster). Schizmano is transformed to a development team I don't keep anyone (just 5 or 6 competitive cyclists to keep my finances healthy). P.S. : I will sell a 18 year old with 3 LS this week, so someone with great leadership potential. This one I sell because I allready have one with almost the same skillset who is 2 weeks "older". The "perfect captain Sell" like rarau puts it, won't be on until after the Tour de l'avenir.
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Post by Slayer772004 on Feb 6, 2018 10:06:16 GMT 1
The biggest problem I bump into at the moment, is that it takes a long time to develop an acceptable leader. Still think this is an overrated problem. If you can start with an 18 year old LS 2, and you count 3 LS-points per season, then after 1 season you already have your 5 attackingpoints. Of course, when you are used to have 20 LS points, the difference is huge. No more save fitness, no second attacker, ... its a change, but you adapt fast, and really, you have a new decent leader much faster then you all think. Thé problem in my opinion is to have a decent 2nd leader ... thát will be the struggle.
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