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Post by lee1950 on Aug 22, 2012 20:16:51 GMT 1
A possible modification to the multi-skilled training....
Perhaps Trainers should have a "Specialty" (which is automatically whatever skill they are highest in, so it will change as their skills change).
Trainers will train their Specialty at 100% of the current training levels (so a Level 20 Hill trainer will train 1-25 riders on Hill at 100% - as today).
But - Trainers can also train in any non-specialty, with a small reduction in efficiency (maybe 5%?).
So we can train as many different riders on different skills as we like, but only the Specialty will be at 100% normal speed. The others would be slightly discounted at a lower efficiency.
It seems realistic.
Example: A 20 Hill, 15 Flat Trainer who is training 25 riders...
Would train 1-25 in Hill at 100% of Skill 20 Would train 1-25 in Flat at 95% of Skill 15
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Post by JoeLag on Aug 23, 2012 7:52:38 GMT 1
Well ... you can't have it all! I don't see the need to allow the trainer the learning of 2 skills per week. IP would have to code another special treatment for just one season. This is firstly not without effort for him (and IP already has enough work in his pileline) and secondly error prone (undesired side effects?).
Everyone who starts now with training his trainers is ok with training 2 skills simultanously at the beginning of season 5.
We already will have had for sure 4 seasons with only 1 skill to train. So where is the loss if the average user is not able to train 3 skills with skill 15 at once at the beginning of season 5? I'm completely ok with the fact that I will have a 2-skilled trainer (each one ~15) at the beginning of season 5.
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elite
Amateur Team
Posts: 153
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Post by elite on Sept 3, 2012 1:31:57 GMT 1
2 suggestions for Training menu:
1. way too many decimals for training effectiveness. 2. above(or under) skill training option(FL/HI/MO etc) people may find useful a column selection dot(spot) - otherwise, we have to move every single rider to the main training.
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Post by Il Padrino on Sept 3, 2012 10:06:20 GMT 1
1. Yes, I'll limit this. 2. I'll add this when I have time. Normally you don't need to do this a lot, the training selection remains, even when you hire a new trainer.
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Post by zakelijk on Sept 3, 2012 20:36:03 GMT 1
When I train a rider on mountain and my trainer has 15 on this, does this mean this rider will train slower than when I train him on flat (I have a flat trainer who has 20 on flat)
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Post by Il Padrino on Sept 4, 2012 10:10:53 GMT 1
Well, yes, if the trainer is better skilled in flat, then that will be faster. It doesn't matter how you distribute your cyclists (all on mountain, or 50/50 with another skill). The training still looks at the skill of your trainer.
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Post by zakelijk on Sept 4, 2012 20:09:31 GMT 1
Well, yes, if the trainer is better skilled in flat, then that will be faster. It doesn't matter how you distribute your cyclists (all on mountain, or 50/50 with another skill). The training still looks at the skill of your trainer. what does the training effectiveness say than? Training effectiveness: 73.961763421603% I thought that this was the percentage that you are training with the skills the trainer has.. f.e. if your trainer has flat and you train all your players on that this is 100%; if you train one on mountain this percentage is lower.. I just put them all on flat and the percentage is still 73,96%..
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Post by icsulescu on Sept 4, 2012 21:26:52 GMT 1
Training effectiveness is only influenced by the number of cyclists you train. If you train more than 25 players it starts decreasing from 100%.
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Post by zakelijk on Sept 5, 2012 9:10:56 GMT 1
Training effectiveness is only influenced by the number of cyclists you train. If you train more than 25 players it starts decreasing from 100%. I have 18 cyclist now and I train them on a skill my trainer has 20 on and the percentage is this: Training effectiveness: 73.961763421603% I this a bug? I think this should be 100% because less than 25 players and training on flat (trainer has 20 on that)
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Post by Il Padrino on Sept 5, 2012 12:09:43 GMT 1
Can you give me your team ID, please? It could indeed be a bug.
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Post by zakelijk on Sept 5, 2012 19:18:27 GMT 1
Can you give me your team ID, please? It could indeed be a bug. Team Around The World (116)
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Post by Il Padrino on Sept 6, 2012 15:43:38 GMT 1
It should be fixed now.
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Post by zakelijk on Sept 6, 2012 18:52:53 GMT 1
yes it's 100% now! But when I change the training of a rider to something else this stays 100%.. Normally this should decrease when I change something?
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Post by icsulescu on Sept 6, 2012 20:20:39 GMT 1
yes it's 100% now! But when I change the training of a rider to something else this stays 100%.. Normally this should decrease when I change something? Not, it shouldn't. Training effectiveness is only influenced by the number of cyclists you train. If you train more than 25 players it starts decreasing from 100%. But, remember that training isn't influenced only by training effectivenes. It is also influenced by other factors: cyclist age and FA, trainer skill.
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Post by zakelijk on Sept 7, 2012 19:28:14 GMT 1
yes it's 100% now! But when I change the training of a rider to something else this stays 100%.. Normally this should decrease when I change something? Not, it shouldn't. Training effectiveness is only influenced by the number of cyclists you train. If you train more than 25 players it starts decreasing from 100%. But, remember that training isn't influenced only by training effectivenes. It is also influenced by other factors: cyclist age and FA, trainer skill. Shouldn't this decrease if I train a rider on a skill my trainer doesn't have?
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