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Post by gelies on May 4, 2012 19:38:13 GMT 1
Easy and quick suggestion.
there's plenty of cyclists with very low steering and bravery. I suggest to make those value increase rather quickly for low values let's say until 7 and then keep on having the current behaviour.
A cyclist with 1 in bravery by the end of his career will have at the most 4 (rough estimation) and will have collected an incredible number of falls.
i suggest to have something like that:
0->1 1 fall 1->2 2 falls 2->3 2 falls 3->4 3 falls 4->5 3 falls 5->6 4 falls 6->7 4 falls 7-> 8 and so on current numbers.
this is also reflected in real life where some improvement can be done rather quickly (learning to cycle without falling takes no more than half an hour!)
what do you think?
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Post by JoeLag on May 5, 2012 10:40:35 GMT 1
That's a very reasonable suggestion. Cyclists with bravery 0 are a bad joke.
But in my favour I'd roughly double your numbers of falls before 7. Something like
0->1 2 falls 1->2 3 falls 2->3 4 falls 3->4 5 falls 4->5 6 falls 5->6 7 falls 6->7 8 falls
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Post by gelies on May 5, 2012 11:49:18 GMT 1
That's a very reasonable suggestion. Cyclists with bravery 0 are a bad joke. But in my favour I'd roughly double your numbers of falls before 7. Something like 0->1 2 falls 1->2 3 falls 2->3 4 falls 3->4 5 falls 4->5 6 falls 5->6 7 falls 6->7 8 falls numbers is something that can be agreed.... i think in the end the best thing would be to use a math formula (logaritmic i guess), the concept is that i am tired of seeing on the transfer market cyclists with 1-2 in st br that have no future in the game.... a 7 is still bad but quite acceptable at least!
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Post by Quatannens on May 5, 2012 12:58:24 GMT 1
I would also like to see just an age factor in it. As you get older, you get more experience and for me that should also affect the chances of a fall/flat tire. Or maybe in the calculation use xp and steering/balance.
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Post by VeryRisky on May 11, 2012 17:11:41 GMT 1
I would also like to see just an age factor in it. As you get older, you get more experience and for me that should also affect the chances of a fall/flat tire. Or maybe in the calculation use xp and steering/balance. That would work well in the game. Low steering/balance riders would be at a disadvanage when younger but less of an issue as they get more experienced. After all even Dennis Menchov can get through a tour without falling off these days.
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Post by Quatannens on May 12, 2012 15:06:48 GMT 1
Indeed, I think cyclists just have to learn to ride in a peloton. The age factor should be bigger for balance than for steering, as flat tires often are caused by something that has nothing to do with good steering or experience.
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Post by lee1950 on May 13, 2012 1:03:48 GMT 1
Yeah, some bonus to Balance and/or Steering related to Age or Experience would be nice - but I think the bonus should be Capped.
Actual Balance + Bonus can't exceed 15, for instance.
EXAMPLE:
If the Balance Age Bonus was set to: (Age - 20)/2 then a 36yo cyclist with a Balance of 10 would be:
Age Boost (36-20)2 = 8 .. + .. Actual Balance of 10 .. = .. 18; capped at 15 effective.
I just think Balance and Steering of 16-20 should remain a bit uncommon.....
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Post by maxz on May 18, 2012 10:23:38 GMT 1
Nice suggestion! Hope devs will take it into consideration...
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Post by xxyannxx on May 18, 2012 10:40:25 GMT 1
Great suggestion! and i'm with Quatannens too, i think that age factor should have an influence on St and Ba.
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Post by grillo94 on May 18, 2012 16:46:14 GMT 1
very interesting suggestion also connecting age and st e ba is interesting!
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Post by Genomico on May 18, 2012 16:50:09 GMT 1
In the new race engine steering and bravery is quite useless already, so I don't think there should be changed anything about it.
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Post by Quatannens on May 18, 2012 18:04:12 GMT 1
The new race engine isn't finished yet, so there's always a possibility for changes Imo even with a fall, helpers won't be able to avoid time loss every time. The same goes for a flat tire, but it's easier
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Post by lee1950 on May 19, 2012 18:35:55 GMT 1
And, if a helper flats or falls, he will likely be dropped, and that leaves one less rider to help. So I think Useless is maybe a bit strong. Strg/Bal will be slightly less importance while surrounded by helpers, but riders will be isolated and then it becomes important again.
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Post by Genomico on May 19, 2012 18:53:06 GMT 1
A helper can get helped by helpers too isn't it?
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Post by lee1950 on May 20, 2012 2:19:01 GMT 1
A helper can get helped by helpers too isn't it? I don't think so....page 1 of New Race Engine thread: 3. "Helper": This task is given to cyclists that you want to concentrate on helping your attacker(s) and/or final sprinter. When a cyclist has a flat tire or a fall and he has enough helpers in his group at that time, these helpers will guide the cyclist back to his group without any time penalty.
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