|
Post by Heloo on Apr 17, 2008 17:10:31 GMT 1
I'm not sure whether Il Padrino already has some plans for implementing advanced tactics in Peloton, but i thought it might be a good idea to gather some ideas here. I had one first little tactical suggestion. We could implement another parameter in races, called 'aggressiveness'. Then you can let the managers decide on which level of risk they want their cyclist to drive in a race. There would be 3 choices: 1) Cautious ( = low risk of flat tires and falls, but makes you go slower) 2) Normal ( = more balanced option) 3) Aggressive ( = higher risk of flat tires and falls, but you go faster) To make it even more diverse and challenging, every race could have its own parameter on how high the chance of punctures and falls is. For example a race with some very steep downhill sections but a good underground could have: Falls multiplier: 2,5 Puncture multiplier : 0,3 In a further stage, some cobblestone races could be implemented (= they would have very high chance on punctures, only cyclists with good steering would get good results). Also the weather could have an influence, like sunny weather makes the chance of falls go down by 50%, snow would make a 200% chance on falls. With these options, managers would have more influence on the falls and punctures in a race. Also you could let a good cyclist with low secondaries drive safely, cause you dont want to fall in a more flat race, since you want him to win a later stage in the tour. Could this be a good idea? Ow and all the numbers used here are examples, they could be completely different when these tactics are implemented. Since we dont know how the race-engine exactly works, it seems quite pointless to discuss these numbers. So plz give some founded comments on the global concept
|
|
|
Post by Il Padrino on Apr 17, 2008 19:07:59 GMT 1
It's a good idea. There have been some other suggestions in the Belgian forum about tactics that I like too.
I am now working on version 2 of the website. When the website is done, I will start making plans about a version 2 of the race engine.
|
|
|
Post by Mike on Apr 18, 2008 15:29:00 GMT 1
yep good idea
|
|
|
Post by Heloo on Apr 19, 2008 1:19:50 GMT 1
It's a good idea. There have been some other suggestions in the Belgian forum about tactics that I like too. I am now working on version 2 of the website. When the website is done, I will start making plans about a version 2 of the race engine. With other suggestions, did you mean the topic "Sugestie!!!" by Kris666? I liked his idea of having different status within each team, a leader, a sprinter, some free cyclists and some helpers. But this still needs to be better worked out i guess. Any more suggestions on that idea, or on mine, what would you do differently? Seems like we still have lots of time to suggest new things
|
|
|
Post by Il Padrino on Apr 19, 2008 11:14:12 GMT 1
Yes, I meant that topic. You can keep suggesting things, but also don't forget the underlying logic with your suggestions (percentages, formulas, etc, like you did with the multiplier, for example). Ideas are one thing, but a good foundation is important as well.
|
|
|
Post by jmc7 on Mar 10, 2009 19:54:56 GMT 1
good idea
|
|
|
Post by lee1950 on Mar 31, 2009 23:08:51 GMT 1
There are a couple of threads where this could have gone, but I thought this topic heading was best. This is another possible way to incorporate some team tactics.
Team Tactic: “Protect Leaders”
Keeping the five riders per race format we currently have, identify them on the Race tactics page as: Leader: Protected: Cyclist 3: Cyclist 4: Cyclist 5:
Add a field for Team Tactics identified as: “Protect Leaders” - Yes/No
If “No” is marked, then there is no effect, and the team rides as it does now.
If “Yes” is marked, then if either the Leader or the Protected rider has a flat, Cyclists 3, 4, and 5 will be assigned to ride them back up to the bunch. In this event, the Leader or Protected rider would NOT ride an extra kilometer, and would not lose any time. However, each of the three cyclists who relayed him back will lose an extra fitness point on that stage.
If the Leader or the Protected rider fall (and are not injured), then Cyclists 3, 4, and 5 will be assigned to relay him back to the bunch he was in when the fall occurred. The Leader/Protected rider again will not ride an additional three kilometers and will not lose any time; however Cyclists 3, 4 and 5 will each lose an additional 3 fitness points on the stage.
Since this is a game, and not reality, this could be implemented even though it is unlikely that Cyclists 3, 4, and 5 will actually be in the same bunch as the Leader/Protected rider when the flat/fall occurs. Or, limit the use of this tactic to Flat and Hill segments of the race profile. Riders will remain on their own on Mountain and Downhill terrain, and will continue to ride the extra 1 or 3 kilometers when flatting or falling, respectively.
Another possible penalty option is to force any rider with a Fitness of 0% at the end of a stage to retire from the race to prevent overuse – i.e., protecting a Balance=0, Steering=0 leader will still be hard.
Pros: Adds another tactical element. Allows manager to give up three riders to protect the placement of two riders. Increases usefulness of good riders with marginal secondary skills. The penalty for saving your leaders is risking making your supporting riders useless for attacks and scoring race points. They will also take longer to recover. Can be used in one-day races, short tours, and grand tours. The forced retirement rule may leave you shorthanded, particularly when protecting during an 11-day tour. You are also handicapped in naming riders for the Points and Mountain jersey competitions, because Cyclist 3, 4, and 5 will be in poorer fitness.
Cons: More programming headaches. Tactical advantage to managers who like this sort of thing. The penalties may not be sufficient to balance the benefits. Things that will be obvious to others but not to me.
|
|
|
Post by NikeBoy on Apr 1, 2009 5:55:31 GMT 1
Within a brief period of time, we will announce a new race engine which includes of couple of tactical aspects. Without going into much detail now, one of the elements is the so-called "helper" and one of his tasks is to "help" his team mates, f.i. in case of a flat and/or fall. So this kind of tatic will be available soon More info will follow in an announcement...
|
|
gillias
Amateur Team
1ste Divisie 3:9! 8ste divisie 2:2!
Posts: 151
|
Post by gillias on Apr 1, 2009 16:06:51 GMT 1
why don't they make 10 cyclists for the big tours (giro,tour de france, Vuelta). In real it's like that aswell so it would be realistic .
|
|
|
Post by jmc7 on Apr 4, 2009 17:39:02 GMT 1
yes, i think that in big tours we should have a bigger team. 7 or 8 would be better
|
|
|
Post by floppiwoppi on Apr 4, 2009 23:38:48 GMT 1
Maybe it is possible to break the race in 4 pieces.. and chose where you gonna take a shot. For example.. some managers wanna take points for the sprint/mountain jersey.. So you take a joker for that checkpoint (extra 5%).
|
|
|
Post by Il Padrino on Apr 5, 2009 9:52:04 GMT 1
Maybe it is possible to break the race in 4 pieces.. and chose where you gonna take a shot. For example.. some managers wanna take points for the sprint/mountain jersey.. So you take a joker for that checkpoint (extra 5%). The new race engine will feature something like that. Patience, it will be announced pretty soon ;D
|
|
|
Post by Rattlehead on Apr 16, 2009 20:23:50 GMT 1
Very curious. As long as the site keeps running of course.
|
|