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Post by Heloo on Apr 6, 2008 15:25:54 GMT 1
Last night i noticed another team bidding 23.000.000 for an almost worthless player with highest skill a 3.
This problem keeps returning, and the current solution: IP manually 'repair' those transfers isnt a good way to solve this problem, and costs him a lot of time, maybe not now but one day this game will have much more players and then it will be impossible to do these things manually.
So my suggestion is that you put a limit on what you can bid for players. A possible way could be:
Every player with highest skill 3 --> max. 400.000 (some youth talents go away for 200.000 so..) 4 --> max. 1.000.000 5 --> max. 2.500.000 ...
These amounts are very rough and high, but we should make sure that no realistic transfer reaches this limit.
Maybe this system isn't the best, but i'm sure everyone should agree that there should be another system to do something about this.
(BTW. How do they deal with this in hattrick, since hattrick has the same transfer system..)
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Post by Mike on Apr 6, 2008 16:03:44 GMT 1
HT: by reporting it and then like here someone has to put it right again.
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Post by Quatannens on Apr 6, 2008 18:29:33 GMT 1
And how difficult would it be with age, FA, CA, cyclists with 5-5-5, ... If the game becomes bigger, IP will have to find people who wants to help him.
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Post by NikeBoy on Apr 6, 2008 18:38:28 GMT 1
Last night i noticed another team bidding 23.000.000 for an almost worthless player with highest skill a 3. This problem keeps returning, and the current solution: IP manually 'repair' those transfers isnt a good way to solve this problem, and costs him a lot of time, maybe not now but one day this game will have much more players and then it will be impossible to do these things manually. So my suggestion is that you put a limit on what you can bid for players. A possible way could be: Every player with highest skill 3 --> max. 400.000 (some youth talents go away for 200.000 so..) 4 --> max. 1.000.000 5 --> max. 2.500.000 ... These amounts are very rough and high, but we should make sure that no realistic transfer reaches this limit. Maybe this system isn't the best, but i'm sure everyone should agree that there should be another system to do something about this. (BTW. How do they deal with this in hattrick, since hattrick has the same transfer system..) A system like you propose it not feasible. What happens with 18-year old fresh pulled cyclists with 3 flat, 3 mountain and 3 sprint ?! 400k is much too less. What happens when someone bids 400k, no one else can bid on this cyclist !? A little bit unfair. Also marketprices changes all the time, you can not put hard caps on these prices. An alternative would be that each time you can only make a bid which is 10% higher than the previous bid, but this has its limitations as well. The only good solution is to have some kind of transfercompare AND a good management that can decide whether a price is too high or not and adjust it to a correct price. Actually, like they have in HT...
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Post by Mike on Apr 6, 2008 19:00:31 GMT 1
transfercompare is the way we should go
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Post by Heloo on Apr 6, 2008 22:13:10 GMT 1
HT: by reporting it and then like here someone has to put it right again. Actually i checked my hattrick account, they're system is they dont allow you to bid more then 10 times the amount of the current bid, thats a good system but then it should be disabled that a team can overbid his current bid, cause otherwise it doesnt work either. A team should not be able to overbid a bid done by that team.
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Post by Quatannens on Apr 7, 2008 20:40:53 GMT 1
Why not? If you really want a cyclist, but you can't be online, you'll have to do a bid a lot higher than the previous one. I think it has to be possible to overbid yourself, it can be used in a good way in a lot of situations.
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Post by Heloo on Apr 9, 2008 1:08:59 GMT 1
Yes but if a team that wants to bid 23.000.000 on a cyclist, can overbid his own previous bid, it doesnt work. He'll just bid 1.000 -> 10.000 -> ... -> 23.000.000
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Post by jmc7 on Mar 10, 2009 19:54:02 GMT 1
it won t work
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