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Post by VeryRisky on Oct 26, 2011 14:14:13 GMT 1
I would turn it off on the grounds that you want the game to be as accessable to new players as possible and havign techniques such as to get round the practice of showing integer skill seems a bit ridiculous.
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Post by zakelijk on Oct 26, 2011 20:12:18 GMT 1
I didn't know about this thing, Can is still sort my cyclist or isn't this possible anymore because all cyclist received training..
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Post by Schizm on Oct 26, 2011 20:41:16 GMT 1
I didn't know about this thing, Can is still sort my cyclist or isn't this possible anymore because all cyclist received training.. You can do it for every skill a cyclist didn't receive training on, ofcourse getting to the 12 will be more difficuly but if you started with a one 10-skilled trainer and now are on a 13 or 14 skilled trainer your total on the trained skill should be somewhere between .500 and .650 higher then at the start. (at least that is my estimate).
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Post by halewijnv on Oct 26, 2011 22:48:47 GMT 1
I calculated that the average total improvement after 3 trainings is only 0,45. I really don't think it will be more than 0,5...
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Post by lee1950 on Oct 26, 2011 22:50:56 GMT 1
but if you started with a one 10-skilled trainer and now are on a 13 or 14 skilled trainer your total on the trained skill should be somewhere between .500 and .650 higher then at the start. (at least that is my estimate). Schizm - do you estimate that rider's skills will gain about .200 to .250 per week with a 15 skilled trainer? Or another way - Riders will pop every 4 or 5 weeks with a 15 trainer?
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czukay
U23 Developm. Team
Posts: 46
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Post by czukay on Oct 26, 2011 23:27:45 GMT 1
Do we know or even have a decent guess as to how training speed varies as your trainer increases skill?
Do people think it is linear and a 10 skilled trainer would train at half the speed of a 20 or is it more than half or less (I'm guessing not less).
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Post by Genomico on Oct 26, 2011 23:39:26 GMT 1
My estimation was that my cyclists have trained close to .7 in 4 weeks. This is also in agreement with the following estimation (note that it will be less for older cyclists):
skill 10: +0.150 trainings-progression skill 11: +0.165 skill 12: +0.180 skill 13: +0.195 skill 14: +0.210 skill 15: +0.225 skill 16: +0.240 skill 17: +0.255 skill 18: +0.270 skill 19: +0.285 skill 20: +0.300
So that would mean a maximum of +0.3 for an 18-year old cyclist, at a low skill and with a FA of 20 (which all cyclists have till skill-value 7). So when a cyclist gets older and a higher skill and he doesn't have a maximum FA of 20, this +0.3 will be much lower.
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Post by Schizm on Oct 27, 2011 7:44:39 GMT 1
Do we know or even have a decent guess as to how training speed varies as your trainer increases skill? Do people think it is linear and a 10 skilled trainer would train at half the speed of a 20 or is it more than half or less (I'm guessing not less). In the beta version of Peloton (and probably the first seasons of Peloton v1) the gain of training by a 20 skilled trainer was (about) double the gain of of a 0 trainer. Now all this has probably changed through the years but I don't think that it will be so drastically like genomico puts it. (20 trainer gets double the gain of a 10 trainer).
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Post by Schizm on Oct 27, 2011 8:04:31 GMT 1
Now when I put my estimates based on the transfervalue and the previous post together, my guess is that the training progress of a 18 year old with FA 20 on a skill that is exactly 0.0 is close to the following table :
0 +0,100 1 +0,105 2 +0,110 3 +0,115 4 +0,120 5 +0,125 6 +0,130 7 +0,135 8 +0,140 9 +0,145 10 +0,150 11 +0,155 12 +0,160 13 +0,165 14 +0,170 15 +0,175 16 +0,180 17 +0,185 18 +0,190 19 +0,195 20 +0,200
Don't forget there is no influence anymore of the trainers mood, and nobody is at the 0.0 mark anymore (especially after one training) so actual figures will be a little lower !
PLEASE REMEMBER : There were only 4 trainings so far and there is a random in the transfervalue. So my figures could be way off.
edit : Just realized that the mood factor maybe is not nullified, but could be replaced with something that also depends on the skill, in that case teh training progress could look like these figures;
0 1,0000 1 1,0350 2 1,0725 3 1,1125 4 1,1550 5 1,2000 6 1,2475 7 1,2975 8 1,3500 9 1,4050 10 1,4625 11 1,5225 12 1,5850 13 1,6500 14 1,7175 15 1,7875 16 1,8600 17 1,9350 18 2,0125 19 2,0925 20 2,1750
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Post by pietagoras on Oct 27, 2011 8:15:53 GMT 1
Now when I put my estimates based on the transfervalue and the previous post together, my guess is that the training progress of a 18 year old with FA 20 on a skill that is exactly 0.0 is the close to the following table : 0 +0,100 1 +0,105 2 +0,110 3 +0,115 4 +0,120 5 +0,125 6 +0,130 7 +0,135 8 +0,140 9 +0,145 10 +0,150 11 +0,155 12 +0,160 13 +0,165 14 +0,170 15 +0,175 16 +0,180 17 +0,185 18 +0,190 19 +0,195 20 +0,200 Don't forget there is no influence anymore of the trainers mood, and nobody is at the 0.0 mark anymore (especially after one training) so actual figures will be a little lower ! Maybe i don't understand it. I''ve read about 4 week pops, how does that happen if the maximum you can train is 0.2 (0.2*4=0.8)?
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kevinvl
U23 Developm. Team
kevin_vl - Cycling Team Jos (276)
Posts: 60
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Post by kevinvl on Oct 27, 2011 8:19:20 GMT 1
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Post by Schizm on Oct 27, 2011 8:21:08 GMT 1
Now when I put my estimates based on the transfervalue and the previous post together, my guess is that the training progress of a 18 year old with FA 20 on a skill that is exactly 0.0 is the close to the following table : 0 +0,100 1 +0,105 2 +0,110 3 +0,115 4 +0,120 5 +0,125 6 +0,130 7 +0,135 8 +0,140 9 +0,145 10 +0,150 11 +0,155 12 +0,160 13 +0,165 14 +0,170 15 +0,175 16 +0,180 17 +0,185 18 +0,190 19 +0,195 20 +0,200 Don't forget there is no influence anymore of the trainers mood, and nobody is at the 0.0 mark anymore (especially after one training) so actual figures will be a little lower ! Maybe i don't understand it. I''ve read about 4 week pops, how does that happen if the maximum you can train is 0.2 (0.2*4=0.8)? In my opinion, 4 week pops and before the last big changes on training even 3 week pops were possibel because of the gain a trainer got from a delighted mood. edit : Remember this is my personal estimate , I don't have access to other information then you, that is what IP (and Nikeboy) told us in the game-announcements and on the forum (agreed some information was not there for long).
Anyway we will soon find out if I'm close because in my estimate this sunday those who started on a .2 decimal won't pop (but would be very close to it).
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Post by Schizm on Oct 27, 2011 8:36:28 GMT 1
I think you are mixing up the influence of the height of a skill on the trainingspeed and the influence of the trainer on the trainingspeed here. (or even with the influence of the height of a skill on the transfervalue, which is definitely exponential).
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Post by ElGringo on Oct 27, 2011 13:04:36 GMT 1
Well when I sorted my (starting) cyclists I found it strange that there were never more then 5 "levels" in each skillpoint, only when IP announced that the maximum decimal for a skill was .8 I started to develop a theory. I checked this with some other "friends/managers". And I think I can say with certainty that the (non-trained) starting decimals for a skill do not vary with .1 but with .2 !!! So when you have all 5 "levels" within a skillpoint you know what the decimals are. In your example above C1 has 1.0, C2 and C3 have 1.2, C4 has 1.4, C5 has 1.6 and C6 has 1.8. So as you said, riders from the beginning with: .8 - pop up in week 2 .6 - pop up in week 3 .4 - pop up in week 4
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kevinvl
U23 Developm. Team
kevin_vl - Cycling Team Jos (276)
Posts: 60
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Post by kevinvl on Oct 27, 2011 15:27:24 GMT 1
I think you are mixing up the influence of the height of a skill on the trainingspeed and the influence of the trainer on the trainingspeed here. (or even with the influence of the height of a skill on the transfervalue, which is definitely exponential). how can you be sure that it isn't true what I'm saying?
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