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Post by bam on Oct 3, 2018 19:41:09 GMT 1
Why is it that injured riders cannot race testraces, while actually the level of fitness does not matter. Is it just me that is bad informed or something goes wrong here? Same here. I didn't notice that before either. I have noticed it before. As far as I know, it in fact has always been the case. Don't know why though, it is indeed not entirely logic to take every rider at 100% fitness, but not to ignore injuries. Probably this was easier to program?
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Post by Schizm on Oct 3, 2018 20:00:25 GMT 1
Were the races just resimulated? The standings seem to be different now from when I looked just after 19:00. For example, Gillett was second in the U22 race, and now he is the winner, while Kimus, winner just after 19:00, is now only 3rd. If I'm correct, I think that the first standings were counted (which is fine by me). we are running some test in the funrace engine , I just wanted to resimulate one race, but accidentely did all of them. My apologies.
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Post by bam on Oct 3, 2018 20:06:27 GMT 1
Were the races just resimulated? The standings seem to be different now from when I looked just after 19:00. For example, Gillett was second in the U22 race, and now he is the winner, while Kimus, winner just after 19:00, is now only 3rd. If I'm correct, I think that the first standings were counted (which is fine by me). we are running some test in the funrace engine , I just wanted to resimulate one race, but accidentely did all of them. My apologies. No problem, I was just wondering why it changed. And running tests is a good thing, I suppose
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Post by DeRodeLantaarn on Oct 3, 2018 20:55:48 GMT 1
But which standings count than? Right after 19:00 or after resimulate?
If I see the points I think the 2nd one is counted.
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Post by Schizm on Oct 3, 2018 21:13:06 GMT 1
The third resultset counts cause that is the only one you can consult now.
(First run was done as a reference, second run was with some changes in the engine, so (because of the experimental character) I had to do a third run to get a result of the usual engine, also much closer to the original run as the experimental one.
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Post by DeRodeLantaarn on Oct 3, 2018 21:22:41 GMT 1
Ok. That is the one you could see now? hmm I have to think about this because the changes in the engine showed worse results for my team. Haha no idea what I'am looking for to explain. Up to the next races. I'am loosing control in division B. But as Always I won't surrender. But to be honest if I could only race 1 out of 2 I wasn't ranked first!
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Post by ElGringo on Oct 3, 2018 22:29:04 GMT 1
I also have a question for staff. The U27 race set up at 24/10 does not have a picture for its profile. Is this a problem for racing it? As long as it works I personally don't mind because it is a sprint race anyway. I know it is a special race having 548km but that seemed nice for a change. I have to check, didn't notice nothing wrong in the profiles but yes we don't have image.
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Post by headcase on Oct 4, 2018 10:49:08 GMT 1
I also have a question for staff. The U27 race set up at 24/10 does not have a picture for its profile. Is this a problem for racing it? As long as it works I personally don't mind because it is a sprint race anyway. I know it is a special race having 548km but that seemed nice for a change. Personally I only know this version: www.peloton-game.com/race2details.aspx?id=843It looks like the Funrace version is extended twice the route.
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Post by Schizm on Oct 4, 2018 13:10:50 GMT 1
I also have a question for staff. The U27 race set up at 24/10 does not have a picture for its profile. Is this a problem for racing it? As long as it works I personally don't mind because it is a sprint race anyway. I know it is a special race having 548km but that seemed nice for a change. Personally I only know this version: www.peloton-game.com/race2details.aspx?id=843It looks like the Funrace version is extended twice the route. You are right, teh route was pasted double, I fixed this back to the original length.
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Post by pollyjean on Oct 4, 2018 18:08:32 GMT 1
The third resultset counts cause that is the only one you can consult now. (First run was done as a reference, second run was with some changes in the engine, so (because of the experimental character) I had to do a third run to get a result of the usual engine, also much closer to the original run as the experimental one. I calculated scores somewhere between 19:30 and 20:00. I don't remember any differences with current results so I guess it's the correct edition.
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Post by Schizm on Oct 4, 2018 23:07:29 GMT 1
The third resultset counts cause that is the only one you can consult now. (First run was done as a reference, second run was with some changes in the engine, so (because of the experimental character) I had to do a third run to get a result of the usual engine, also much closer to the original run as the experimental one. I calculated scores somewhere between 19:30 and 20:00. I don't remember any differences with current results so I guess it's the correct edition. second run was at 19:44, third and final run shortly after (somewhere around 19:50) but if you notice no differnces your good (second run would probably give you some noticable changes)
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Post by JoeLag on Oct 8, 2018 12:31:32 GMT 1
Did I miss the profiles post again?
If not so: Does anybody got the profiles? (Is there a generic trick to find them?)
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Post by JoeLag on Oct 8, 2018 12:36:14 GMT 1
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Post by Schizm on Oct 8, 2018 13:17:45 GMT 1
funraces use a different table then the real stuff, we have to remove all sprints and mountain sprints for instance. So you might end up with a very different race when using your trick (everybody can make an error). Baout the differences between race2details and funrace2details, my guess is that the original developers decided they had to make room to show the funraceconditions and decided to ditch the overview table at the bottom (and it probably will look a bit messy when I add that part again). BTW : When you use the excel planningsheet, in the raceoverview Tab it is possible to consult profiledetails for every race by just changing the race id manually.
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Post by pollyjean on Oct 10, 2018 19:53:47 GMT 1
| DIV 1 week7 | Total | This week |
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1. | Op kop de sloot in | 1304 | 271 | 2. | BeterLaatDanNooit | 844 | 140 | 3. | De Kasseienstoempers | 520 | - | 4. | pollyjean | 335 | 33 | 5. | Tossboom | 305 | 50 | 6. | Team Franconia | 304 | - | 7. | Melres United | 263 | 50 | 8. | Naspa Achne 26 | 200 | 23 | 9. | En danseuse | 172 | 29 | 10. | WC VroOom | 82 | 26 | 11. | Panteras Negras | 77 | 10 | 12. | Neo | 18 | - |
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| DIV 2A week7 | Total | This week |
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1. | Headcase Pro Cycling | 1247 | 68 | 2. | Red Road Racing Devils | 944 | 181 | 3. | Groenenhoek | 737 | 153 | 4. | Arsenal '98 | 512 | 137 | 5. | Bolt Thrower | 481 | 21 | 6. | Berdios Pro Cycling | 275 | 42 | 7. | Luptatorii din Rarau | 201 | 30 | 8. | WTC De Berggeiten | 27 | 0 | 9. | Dmheatingcycling | 0 | 0 |
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| DIV 2B WEEK 7 | Total | This week |
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1. | DeRodeLantaarn | 909 | 133 | 2. | Gonzalez | 890 | 133 | 3. | De Droeftoeters | 854 | 119 | 4. | Sparta B | 479 | 61 | 5. | joachim1107 | 455 | 126 | 6. | Levi's Team | 281 | 60 | 7. | GIK team | 198 | 0 | 8. | By The Way | 196 | 0 | 9. | Polhill Racing CC | 162 | 0 |
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