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Post by ElGringo on Feb 12, 2013 13:59:56 GMT 1
It would be nice to have an extra options for riders in gand tours or 3 days tours that is the option counter-attack.
The objective of this option is if you have a rider figthing for yellow or with yellow jersey and if a rider of the top 10 place and attack the option "counter attack" gives the oportunitie to try to defend the jersey, because we don't know when other teams place attacks and this way the yellow man try to follow the escape.
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Post by kurtinsc on Feb 12, 2013 15:00:17 GMT 1
Interesting.
Would it require an extra 5% effort like attacking? I'd think it would have to, otherwise it would be a bit overpowered (basically a "free" attack as long as someone else attacks at the top of the standings).
To be honest, I'm not sure it wouldn't be better to allow attacks at 70% effort (and countering as well).
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Post by ElGringo on Feb 12, 2013 15:05:39 GMT 1
Interesting. Would it require an extra 5% effort like attacking? I'd think it would have to, otherwise it would be a bit overpowered (basically a "free" attack as long as someone else attacks at the top of the standings). To be honest, I'm not sure it wouldn't be better to allow attacks at 70% effort (and countering as well). Yes the yellow jersey will use 75% effort if he had to attack, if not he will ride at 70%. I don't know if its possible this way because I am not a programer. On the other way, he need to ride at 70% effort and if he can follow the attacker we will follow or get behind. If we use the 75% energy for the counter attack, others managers could use riders in the top 10 to decrease energy in the yellow rider and he will be with disadvantage to his direct opponents.
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Post by kurtinsc on Feb 12, 2013 16:05:52 GMT 1
Sounds like it might get complicated programitically, though the idea is interesting.
Let's assume a situation where five teams each have 2 riders in the top 10, and each has their top rider set to counter. One attacks with their lower ranked rider. The other 4 teams have their leader counter. Then the originally attacking team has their leader counter. Then a second rider from another team attacks later and passes the lead group... the leaders counter again? And again? And again?
Could a countering rider end up ahead of the attacking rider after the attacks (say the attacker fails but the counter succeeds?). Should that happen?
And the variable effort thing would be different then how it is now... I could see how that might be complicated. I think allowing attacks (and counters) at 70% would be simpler. And I think 70% attacks should be allowed anyhow so that teams can use attacks to break up a peloton without damaging their fitness for the overall.
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Post by lee1950 on Feb 15, 2013 18:55:15 GMT 1
And the variable effort thing would be different then how it is now... I could see how that might be complicated. I think allowing attacks (and counters) at 70% would be simpler. And I think 70% attacks should be allowed anyhow so that teams can use attacks to break up a peloton without damaging their fitness for the overall. Maybe it would be simpler to: Have two Attack options: 1) - Soft Attack: Costs 1 Tactical point per attack, and you don't have to use any extra Fitness. (Slightly lower chance of success than the current attack algorithm) Consider it an attack of opportunity, or attempts to split the peloton. 2) - Hard Attack: Costs 2 Tactical points, must use at least 10 extra Fitness points, limited to one attack point on the course. (With a higher chance of success than the current attack algorithm) Consider this a planned attack by a rider who is making a big effort. Counterattack would be a great addition. Perhaps: 3) - Counterattack: Costs 1 Tactical point per rider that is being marked. So if a leader wants to counterattck three rivals, he has to name all 3 and pay a total of 3 Tactical points. If any of the 3 named riders Attacks, the Counterattacker tries to follow. > If the Counterattack is not successful, there is not Fitness cost. > If the Counterattack is successful, there is a Fitness cost, and it is linked to how much the Fitness the Attacker used. Maybe 50%? So if I set one of my riders to Counterattack Rider X; and Rider X attacks with no extra Fitness effort, my successful Counterattack is free. But if I successfully Counterattack Rider Y who makes a Hard Attack with 20% extra Effort, it costs my rider 10% Fitness. I don't know it that would be any easier to program, but it seems easier to understand, and there would be some risks to Counterattacking. (Unpredictable Fitness costs).
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Post by NikeBoy on Feb 15, 2013 21:04:47 GMT 1
We have been brainstorming about the option of counterattack at the very beginning of the RE, but we encountered too many problems/downsides such as complexity for the user and especially which cyclist to counterattack. In the very first race, you can subscribe and/or change your cyclists untill 15 minutes before the race. How can you put counterattack on a certain cyclist if this one can change !? So this would mean that the tactic can not be used in the first race of a tour.
Although I think a certain concept could be found for this counterattack, we decided not to use it at first.
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