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Post by NikeBoy on May 9, 2013 22:44:57 GMT 1
In funrace 691 "Off season" there is something strange with the end times: 3. Guth 00:02:13 11. Swedenborg 00:02:04 12. Bregge 00:02:13 Same big problem as mentioned in previous post, still need to solve this
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Post by ElGringo on May 10, 2013 12:25:28 GMT 1
I watched all results of todays stage from Div 1 till div 4 and in all races the escapes won. How could this be possible in 15 div they all had escapes winning. The possibility of an escape is to high now and sprinters don't have a chance even with helpers working hard.
Today stage
Watched 15 div Escapes 15 - win 15 Sprint peloton 0 wins
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Post by Mike on May 10, 2013 12:31:32 GMT 1
well in my case I also won with an escape.. what would you expect.. 6 sprint 5 TT and quite good other stats for instance 7 flat 4 downhill etc..
because of international ranking I became the strongest team I guess.. nothing abnormal about winning the stage with an escape in 4:1
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Post by NikeBoy on May 10, 2013 15:48:59 GMT 1
well in my case I also won with an escape.. what would you expect.. 6 sprint 5 TT and quite good other stats for instance 7 flat 4 downhill etc.. because of international ranking I became the strongest team I guess.. nothing abnormal about winning the stage with an escape in 4:1 Correct, but it should also be possible to have peloton sprints (certainly at the end of a flat race). Ideal would be 50-50. Normally the latest race engine would have been active from the beginning of this season but due to a serious bug that I noticed, I have told IP to wait for one week. Hopefully from next week onwards the latest race engine is active and in this engine I expect (and hope) that the influence of the peloton is a bit bigger in flat races. Now ALL riders in the peloton play their part in the speed of the peloton, in the new version only the BEST helpers (even not all helpers) will determine the speed. Let's wait till next week. (and then I will get all the bad comments about failed attacks )
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Post by Mike on May 10, 2013 17:34:36 GMT 1
I'm looking forward to this
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Post by Ab Normaal on May 10, 2013 18:13:56 GMT 1
well in my case I also won with an escape.. what would you expect.. 6 sprint 5 TT and quite good other stats for instance 7 flat 4 downhill etc.. because of international ranking I became the strongest team I guess.. nothing abnormal about winning the stage with an escape in 4:1 Correct, but it should also be possible to have peloton sprints (certainly at the end of a flat race). Ideal would be 50-50. Normally the latest race engine would have been active from the beginning of this season but due to a serious bug that I noticed, I have told IP to wait for one week. Hopefully from next week onwards the latest race engine is active and in this engine I expect (and hope) that the influence of the peloton is a bit bigger in flat races. Now ALL riders in the peloton play their part in the speed of the peloton, in the new version only the BEST helpers (even not all helpers) will determine the speed. Let's wait till next week. (and then I will get all the bad comments about failed attacks ) Off course, that is the way people unfortunately are. I realize that it is hard to make it good for everybody, but it should be in a way that if there aren't any good helpers riding at full, a attack should succeed, but if there are several teams chasing for a sprint, and therefore set several helpers, it should be extremely hard to avoid a sprint.
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Post by ElGringo on May 10, 2013 21:28:21 GMT 1
well in my case I also won with an escape.. what would you expect.. 6 sprint 5 TT and quite good other stats for instance 7 flat 4 downhill etc.. because of international ranking I became the strongest team I guess.. nothing abnormal about winning the stage with an escape in 4:1 Correct, but it should also be possible to have peloton sprints (certainly at the end of a flat race). Ideal would be 50-50. Normally the latest race engine would have been active from the beginning of this season but due to a serious bug that I noticed, I have told IP to wait for one week. Hopefully from next week onwards the latest race engine is active and in this engine I expect (and hope) that the influence of the peloton is a bit bigger in flat races. Now ALL riders in the peloton play their part in the speed of the peloton, in the new version only the BEST helpers (even not all helpers) will determine the speed. Let's wait till next week. (and then I will get all the bad comments about failed attacks ) Like the engine is using helpers with low skills on the terrain is a good way to make an escape. I will trie that tomorow
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Post by NikeBoy on May 11, 2013 17:49:55 GMT 1
I have updated the funrace engine (solved some serious bugs in case of dropping or not dropping the peloton) and I have resim'ed the 6 races of last wednesday (may 8th). Please check races again and provide feedback
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Post by seberla on May 11, 2013 19:10:34 GMT 1
I have updated the funrace engine (solved some serious bugs in case of dropping or not dropping the peloton) and I have resim'ed the 6 races of last wednesday (may 8th). Please check races again and provide feedback There's still a bug in the funrace Off Season: 4. De Vreese 00:04:14 5. Azoulay 00:06:05... 12. Bochinsky 00:05:19... 15. Loconsole 00:06:05
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Post by Genomico on May 11, 2013 22:13:20 GMT 1
I think we need to put about 10 races for next 1-2 weeks to test the new race engine for mountain stages, cause it still needs finetuning. Results are still quite strange for me.
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Post by ElGringo on May 11, 2013 22:39:30 GMT 1
I have updated the funrace engine (solved some serious bugs in case of dropping or not dropping the peloton) and I have resim'ed the 6 races of last wednesday (may 8th). Please check races again and provide feedback Nikeboy please check race id 691 Off season between part 7 and part 8. Is a mountain part with 10% and the riders that place an attack like Malton or Blice instead of escape are left behind. Something very strange too in part 10/11, for example Bochinsky is in group 6 and in the end of this part he lost contact without any info and at the end of race he is in front of peloton and he didn´t place any attack.
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Post by ElGringo on May 11, 2013 22:47:34 GMT 1
I think we need to put about 10 races for next 1-2 weeks to test the new race engine for mountain stages, cause it still needs finetuning. Results are still quite strange for me. Like Genomico said I think that if we have the possibility of making several funnyraces this week would be good to test the engine and the riders have 100% fitness. Edit - and let the teams without premium play in more then 1 race to teste better because some of the best mountain teams aren´t premium.
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Post by ElGringo on May 11, 2013 22:59:27 GMT 1
In race 692 I set 4 helpers and a final sprinter, the helpers left the final sprinter behind even with no flat or fall and if I am shure Faia only have 5 or 6 mountain so how could he keep the pace in the final mountain agains riders with 11/12? Faias has very good TT skills so another time that TT is the better skill for mountain.
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Post by champadero on May 12, 2013 0:10:32 GMT 1
I have updated the funrace engine (solved some serious bugs in case of dropping or not dropping the peloton) and I have resim'ed the 6 races of last wednesday (may 8th). Please check races again and provide feedback Nikeboy please check race id 691 Off season between part 7 and part 8. Is a mountain part with 10% and the riders that place an attack like Malton or Blice instead of escape are left behind. They are left behind in the previous flat part and recover in the 10% mountain to the peloton.
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Post by kurtinsc on May 12, 2013 0:10:58 GMT 1
Correct, but it should also be possible to have peloton sprints (certainly at the end of a flat race). Ideal would be 50-50. Normally the latest race engine would have been active from the beginning of this season but due to a serious bug that I noticed, I have told IP to wait for one week. Hopefully from next week onwards the latest race engine is active and in this engine I expect (and hope) that the influence of the peloton is a bit bigger in flat races. Now ALL riders in the peloton play their part in the speed of the peloton, in the new version only the BEST helpers (even not all helpers) will determine the speed. Let's wait till next week. (and then I will get all the bad comments about failed attacks ) Off course, that is the way people unfortunately are. I realize that it is hard to make it good for everybody, but it should be in a way that if there aren't any good helpers riding at full, a attack should succeed, but if there are several teams chasing for a sprint, and therefore set several helpers, it should be extremely hard to avoid a sprint. I'm fine with breaks staying away, even a bit more then normal. It makes the game a little less predictable and little more fun. The issue to me isn't that they breaks stay away, it's that they tend to increase their lead the entire stage/race. While the peloton may not always catch the early break (even when they are really trying to), they DO cut the lead. That's the only issue to me... that the break keeps getting larger and larger leads as the race progresses. In my opinion, breaks getting away regularly (even more then 50% of the time) = good for the game (even if it is unrealistic... sprints aren't random enough for having lots of final sprints because it will alaways be the same riders winning). But they should finish with small edges most of the time, not 2-3 minutes. An all-day breakaway win should all but eliminate the rider from the GC battle of a race.
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