|
Post by JoeLag on Feb 20, 2013 10:12:06 GMT 1
There's imho a bug with save fitness. I want to test the effect of racing the same cyclist in the same profile with different efforts. So I set 2 of my cyclists to save fitness. But the slider for the effort isn't locked at 60%! nikeboy, is this just a display bug, or is the race indeed calculated with 70% fitness for them? N.B.: I'm speaking of this race. N.B.2: It would really be nice if there'd be an TT profile available in the fun races.
|
|
|
Post by NikeBoy on Feb 20, 2013 11:16:08 GMT 1
There's imho a bug with save fitness. I want to test the effect of racing the same cyclist in the same profile with different efforts. So I set 2 of my cyclists to save fitness. But the slider for the effort isn't locked at 60%! nikeboy, is this just a display bug, or is the race indeed calculated with 70% fitness for them? N.B.: I'm speaking of this race. N.B.2: It would really be nice if there'd be an TT profile available in the fun races. It is a display bug. effort will be set fixed to 60% when this tactic is chosen ! Indeed, we need to line up the funraces with the real races (so you can choose from 500+ races) There is still a bug on the site concerning this : when you replay a funraces, the wrong profile is shown. The racereport itself is correct. I have now uploaded my latest version of the RE, so the engine tonight will be different than the one in the official races. I did a trial simulation and there was again a display bug for this race. I did not see anything wrong in the xmls, so it is a website issue again, I presume. IP is looking into this. Now the good thing is that, when needed, I can simulate all races (or a specific race) again as much as wanted at any time. So the intention would be : If you give me feedback on certain thing, I can finetune (if needed) and rerun the same race again with the fix. Maybe this is a quicker way of debugging/improving the RE ...
|
|
|
Post by Ab Normaal on Feb 20, 2013 19:05:40 GMT 1
It isn't working again. I can't see the results of today's fun races.
|
|
|
Post by JoeLag on Feb 20, 2013 19:05:45 GMT 1
Server Error in '/' Application.
|
|
|
Post by NikeBoy on Feb 20, 2013 19:42:49 GMT 1
What did I write in my previous post :
I did a trial simulation and there was again a display bug for this race. I did not see anything wrong in the xmls, so it is a website issue again, I presume. IP is looking into this.
|
|
|
Post by JoeLag on Feb 20, 2013 19:54:22 GMT 1
Ah! You don't honestly expect that people read a post completely which has more than 3 lines, do you?
|
|
|
Post by NikeBoy on Feb 20, 2013 20:57:46 GMT 1
Ah! You don't honestly expect that people read a post completely which has more than 3 lines, do you? I'll remember that when you post a suggestion again
|
|
|
Post by NikeBoy on Feb 20, 2013 22:01:38 GMT 1
Problem fixed !!!! It was my fault afterall !! Keep in mind that the displayed raceprofile is NOT correct, but the report is !! Post your comments please EDIT : Some normal races (but not all) can be displayed but ITT is still wrong
|
|
|
Post by ElGringo on Feb 20, 2013 23:00:56 GMT 1
Problem fixed !!!! It was my fault afterall !! Keep in mind that the displayed raceprofile is NOT correct, but the report is !! Post your comments please EDIT : Some normal races (but not all) can be displayed but ITT is still wrong I can see the result of one of the races that I had participated but the other one not. I also can see the result now from some races from some weeks ago.
|
|
|
Post by seberla on Feb 20, 2013 23:23:15 GMT 1
I noticed the following problem with the race report: if a cyclist isn't in the peloton anymore he attacks automatically. Now all those attacks are announced in each part (for example in that race: www.peloton-game.net/funraces_results.aspx?id=608) I think it's quite annoying and confusing, especially if the number of participants is much higher than 15 ;-). So I suggest to announce just the planned attacks again.
|
|
|
Post by NikeBoy on Feb 21, 2013 8:04:11 GMT 1
I noticed the following problem with the race report: if a cyclist isn't in the peloton anymore he attacks automatically. Now all those attacks are announced in each part (for example in that race: www.peloton-game.net/funraces_results.aspx?id=608) I think it's quite annoying and confusing, especially if the number of participants is much higher than 15 ;-). So I suggest to announce just the planned attacks again. This is actually a bug. I found the cause and I will fix it and resim the race tonight !
|
|
|
Post by JoeLag on Feb 21, 2013 9:09:23 GMT 1
Check Free, no mountain - a pure flat race. Perhaps you've overdone a little bit with the influence of the helpers for the peloton speed? I had all cyclists with 100% fitness and 100% effort. Those are the flat skills for my cyclists: Cyclist | Flat Skill | Order | Defrain
| 9,5 | Help | Faia | 8,2 | Help | Barros | 7,7 | Help | Slimani | 4,1 | Final Sprint | Lorge | 4,4 | Attack |
Lorge was set to attack at 2 hill sections - because he has 7 in hill. Lorge neither had a fall nor a flat. His first attack even succeeded and won him about 10-15 seconds. How could it be that he lost the peloton later on in the race? Only rarau and me participated. So it should be easy to analyse the race. Rarau had a lot of attackers. So only Alves Pereira could have acted as helper. Maybe he has flat 10 (rarau could provide this). But even then it's only 4 helpers with skills 7,7 - 10. Should this be enough to distance a flat 4,4 cyclist in flat sections? I know that this fine tuning is all about balance. Would Lorge have kept the pace if the peloton would have been consisting of more than 6 cyclists? Perhaps you share a little bit of your ideas? Nikeboy, of course you're doing a great job. And in the end I think that you should decide all on your own how you choose the numbers (because this is one of the things that only gets worse if you try to do it democratic). But let's do a little exchange of how it should work. On a side note: I'm not completely happy with the small impact of fitness as it is at the moment. That a sprinter with only 55% is able to win against a bunch of cyclists with fitness of 90% is still strange - but it happens all the times in the current races.
|
|
|
Post by NikeBoy on Feb 21, 2013 12:08:06 GMT 1
Check Free, no mountain - a pure flat race. Perhaps you've overdone a little bit with the influence of the helpers for the peloton speed? I had all cyclists with 100% fitness and 100% effort. Those are the flat skills for my cyclists: Cyclist | Flat Skill | Order | Defrain
| 9,5 | Help | Faia | 8,2 | Help | Barros | 7,7 | Help | Slimani | 4,1 | Final Sprint | Lorge | 4,4 | Attack |
Lorge was set to attack at 2 hill sections - because he has 7 in hill. Lorge neither had a fall nor a flat. His first attack even succeeded and won him about 10-15 seconds. How could it be that he lost the peloton later on in the race? Only rarau and me participated. So it should be easy to analyse the race. Rarau had a lot of attackers. So only Alves Pereira could have acted as helper. Maybe he has flat 10 (rarau could provide this). But even then it's only 4 helpers with skills 7,7 - 10. Should this be enough to distance a flat 4,4 cyclist in flat sections? I know that this fine tuning is all about balance. Would Lorge have kept the pace if the peloton would have been consisting of more than 6 cyclists? Perhaps you share a little bit of your ideas? Nikeboy, of course you're doing a great job. And in the end I think that you should decide all on your own how you choose the numbers (because this is one of the things that only gets worse if you try to do it democratic). But let's do a little exchange of how it should work. On a side note: I'm not completely happy with the small impact of fitness as it is at the moment. That a sprinter with only 55% is able to win against a bunch of cyclists with fitness of 90% is still strange - but it happens all the times in the current races. Joelag, First of all, thanks for the feedback !! This is the kind of info I need to finetune. I've had a quick look at your race and the problem you encounter, is one that I know already for some time. Your cyclist Lorge was, at the end of part 9, in front of the peloton together with Mutti. In part 10, he can not follow Mutti and drops from the leading group. Now the problem is that his time in is slower than the peloton time and thus he is placed behind the peloton. In real life, he would have taken place in the peloton again, unless he is completely out of energy ! If he would have been in the peloton at the start of part 10, he would not be dropped from the peloton (most probably). So it is not so much a matter of influence of helpers on peloton speed. (more of an architectual issue ) But I have some idea to tackle this, I will try tonight and resim
|
|
|
Post by JoeLag on Feb 21, 2013 13:05:30 GMT 1
Check Free, no mountain - a pure flat race. Perhaps you've overdone a little bit with the influence of the helpers for the peloton speed? I had all cyclists with 100% fitness and 100% effort. Those are the flat skills for my cyclists: Cyclist | Flat Skill | Order | Defrain
| 9,5 | Help | Faia | 8,2 | Help | Barros | 7,7 | Help | Slimani | 4,1 | Final Sprint | Lorge | 4,4 | Attack |
Lorge was set to attack at 2 hill sections - because he has 7 in hill. Lorge neither had a fall nor a flat. His first attack even succeeded and won him about 10-15 seconds. How could it be that he lost the peloton later on in the race? Only rarau and me participated. So it should be easy to analyse the race. Rarau had a lot of attackers. So only Alves Pereira could have acted as helper. Maybe he has flat 10 (rarau could provide this). But even then it's only 4 helpers with skills 7,7 - 10. Should this be enough to distance a flat 4,4 cyclist in flat sections? I know that this fine tuning is all about balance. Would Lorge have kept the pace if the peloton would have been consisting of more than 6 cyclists? Perhaps you share a little bit of your ideas? Nikeboy, of course you're doing a great job. And in the end I think that you should decide all on your own how you choose the numbers (because this is one of the things that only gets worse if you try to do it democratic). But let's do a little exchange of how it should work. On a side note: I'm not completely happy with the small impact of fitness as it is at the moment. That a sprinter with only 55% is able to win against a bunch of cyclists with fitness of 90% is still strange - but it happens all the times in the current races.Joelag, First of all, thanks for the feedback !! This is the kind of info I need to finetune. I've had a quick look at your race and the problem you encounter, is one that I know already for some time. Your cyclist Lorge was, at the end of part 9, in front of the peloton together with Mutti. In part 10, he can not follow Mutti and drops from the leading group. Now the problem is that his time in is slower than the peloton time and thus he is placed behind the peloton. In real life, he would have taken place in the peloton again, unless he is completely out of energy ! If he would have been in the peloton at the start of part 10, he would not be dropped from the peloton (most probably). So it is not so much a matter of influence of helpers on peloton speed. (more of an architectual issue ) But I have some idea to tackle this, I will try tonight and resim Great! I already had a suspicion about this conceptual bug being the cause of Lorge being dropped. I've already seen such a behaviour in former races. Yeah. Would be great if you could solve this. I'd even say this is a bug fix that should get into effect at the latest at the beginning of next season. Any thought onto the bolded part?
|
|
|
Post by joachim1107 on Feb 21, 2013 13:33:50 GMT 1
|
|