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Post by Il Padrino on Aug 7, 2012 16:13:46 GMT 1
I 'd appreciate the possibility to train different skills. But of what time scale are we speaking here? Starting with season 4? 5? Indeed, people should have the possibility to get a multiskill trainer "instantly" because of this sudden chance without having to buy one with max skill 10. So I think a one time opportunity to train your trainer multiple times would be best. The $10,000 per skill can still be remained. I don't really like such one shots. Players who happen to be on holiday (or missed the announcement) will be disadvantaged. There are still a couple of weeks to go. If I'd announce it this week, there are like 3, 4 trainer trainings before the start of the next season.
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Post by Il Padrino on Aug 7, 2012 16:17:21 GMT 1
Why not ? You have to choose the skill you train (radiobutton means 1 choice) per cyclist. And having a trainer with 6 skills on 15 or more will be very expensive I guess. And it should be ! Indeed, this is the manager's choice. Each cyclist can be trained in any skill available. But it's you who decides in which skill(s) the trainer should be proficient. So like this: Cyclist | Flat | Hill | Mountain | etc | Cyclist A | | | * | | Cyclist B | * | | | | Cyclist C | * | | | | Cyclist D | | * | | |
The trainer can still have 0 in hill and mountain, for example. Cyclists A & D won't get training in this case, of course, but that's your problem, not mine
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Post by rarau on Aug 7, 2012 17:56:32 GMT 1
for all
you think about prices on transfer list??
if you could train 3-4 skills ALL the price WILL FALL
then dont ask why people will complain that they bankrupt
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Post by Genomico on Aug 7, 2012 19:12:54 GMT 1
for all you think about prices on transfer list?? if you could train 3-4 skills ALL the price WILL FALL then dont ask why people will complain that they bankrupt Prices will fall, so good cyclists will get cheaper, so it's easier to get good cyclists. It works both ways
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Post by Il Padrino on Aug 7, 2012 19:15:59 GMT 1
Transfers are not considered as a means to survive, in my opinion. I consider it more as an alternative to training cyclists yourself. I'm also not sure that prices will drop. Multiskilled cyclists will be worth more, yes, but with multiskill training, you should be able to produce such cyclists
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Post by rarau on Aug 7, 2012 19:23:14 GMT 1
for all you think about prices on transfer list?? if you could train 3-4 skills ALL the price WILL FALL then dont ask why people will complain that they bankrupt Prices will fall, so good cyclists will get cheaper, so it's easier to get good cyclists. It works both ways yes but cyclists wages will raise very soon, so a team with 25 cyclists will have at least 100.000 wages per week a trainer with 20 in a skill cost now 200.000 Ok trainer wages could be lowered but what with cyclists wages?? Please dont make changes onlly because some users dont like a system. I see 91 % dont like it but we need to think also at financial aspects. --------- If will be like is proposed on here we will not have anymore transfers in tl because NO ONE will want to sell their cyclists. Tell me a reason for sell a cyclist. Financial aspects are the main aspects of a game.
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Post by rarau on Aug 7, 2012 19:30:13 GMT 1
Transfers are not considered as a means to survive, in my opinion. I consider it more as an alternative to training cyclists yourself. I'm also not sure that prices will drop. Multiskilled cyclists will be worth more, yes, but with multiskill training, you should be able to produce such cyclists my finances This week Income Sponsor $21,124 Races $32,579 Bonus Other Total $53,703 Costs Cyclists $90,685 Bonus Staff $241,940 Interest (5%) Other $7,000 Total $339,625 Last week Income Sponsor $21,124 Races $14,712 Bonus Other Costs Cyclists $92,227 Bonus Staff $241,940 Interest (5%) Other Total every week i lost 300.000 the same with all teams. If you have only a trainer with 18 you will pay 100.000 trainer, 70.000 for 25 cyclists from sponsor only 21.000 Give me an example about a good team , from division 3, who have cyclists wages under 50.000 (without teams like me and bolt who started later and we dont renegociate yet our cyclists wages)
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Post by rarau on Aug 7, 2012 19:43:05 GMT 1
genomico 26 cyclists 115.000 cyclist wages WC Bloedzak 28 cyclists 55.000 petrolistul 32 cyclists 70.000 p&p runners 35 cyclists 80.000 Schizm 26 cyclists 120.000 czw (near no transfers) 26 cyclists 88.000 how this teams survive without transfers? p.s. you all forget the wages from previous version of the game? 20.000 per 1 cyclists was a litle wage
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Post by joachim1107 on Aug 8, 2012 13:14:17 GMT 1
Prices will fall, so good cyclists will get cheaper, so it's easier to get good cyclists. It works both ways yes but cyclists wages will raise very soon, so a team with 25 cyclists will have at least 100.000 wages per week a trainer with 20 in a skill cost now 200.000 Ok trainer wages could be lowered but what with cyclists wages?? Please dont make changes onlly because some users dont like a system. I see 91 % dont like it but we need to think also at financial aspects. --------- If will be like is proposed on here we will not have anymore transfers in tl because NO ONE will want to sell their cyclists. Tell me a reason for sell a cyclist. Financial aspects are the main aspects of a game. And why will the wages rise so much faster with multiskill training? Isn't it so that an 7 flat - 7 mountain will have a lower wage than an 14 mountain? Anyway this change gives us the oppurtunity to train some of our best cyclists on another skill. I don't think there wil bu much people who will buy a trainer with 15 on more than 2 skills. So in my opinion there will still be as much transfers as before. That prices will drop is logical... I don't fear for my finances. I will promote to third division. The only change I might make is sack my youth scout. Current cyclist wages with me: 58k with 27 cyclists.
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Post by Il Padrino on Aug 8, 2012 14:02:00 GMT 1
If it turns out that multiskilled cyclist wages are too high, we can still intervene and modify the formula. But even then, it depends on the number of skills you train your cyclists in, and how much. If, for example, you want a cyclist who's good in flat, mountain, timetrial and sprint, then it makes sense that this is going to be a costly cyclist
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Post by kurtinsc on Aug 8, 2012 14:13:48 GMT 1
my finances This week Income Sponsor $21,124 Races $32,579 Bonus Other Total $53,703 Costs Cyclists $90,685 Bonus Staff $241,940 Interest (5%) Other $7,000 Total $339,625 Last week Income Sponsor $21,124 Races $14,712 Bonus Other Costs Cyclists $92,227 Bonus Staff $241,940 Interest (5%) Other Total every week i lost 300.000 the same with all teams. Where's your income from selling merchandise? And race bonus income? Look, with merchandise set, your income would be positive barring staff. If the price of transfers goes down... you'll either have to reduce salary by getting rid of riders who aren't getting you points or wins but are drawing salary... or you'll have to hire a less impressive trainer. Perhaps teams in divisions below the top one shouldn't HAVE lvl 20 trainers. Maybe they shouldn't even have 15/15 trainers. The market will control what trainers level off at. To be honest... I'm a little disappointed that we may be going to multi-skill trainers. Not because it's a bad idea... it's a good idea I think. But because I was gearing a rotating training regimine to develop multi-skill trained riders... hoping to fill a niche that others wouldn't have. My thought was while I'd never train a mountain guy as high as the people who started before me... my 7/7/7 type guys with a bit of sprint might fetch a very high value and allow me to buy some top level mountain/flat guys to continue to cross train with my rotating regimine. That will fade a lot with multi-skill trainers... but I still think it's the right move.
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Post by Il Padrino on Aug 8, 2012 15:34:01 GMT 1
True, those who have a rotation system to train multiskilled cyclists in the current system will be a little bit 'disadvantaged' in that they lose their unique advantage.
But with the new RE multiskilled cyclists are supposed to become the norm, instead of a rare thing.
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Post by sila on Aug 8, 2012 20:02:33 GMT 1
like it was said before if the system would be changed it has to be after at least 1 season because it will create a big advantage to the managers that already have a multiskill trainer and a disadvantage for those that have a monoskill trainer.
manager have to get ready for changes like this one that have a big impact to the game
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Post by Genomico on Aug 18, 2012 8:02:23 GMT 1
Monoskilled trainers won't be ready within 1 season either if they want to have a 3-skills trainer. Perhaps increase trainingsspeed with max 2 skills per week next season? (though I haven't heard any negative sound for the one-time option to buy unlimited amount of skills for 15k per skill).
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Post by lee1950 on Aug 22, 2012 20:14:21 GMT 1
Monoskilled trainers won't be ready within 1 season either if they want to have a 3-skills trainer. Perhaps increase trainingsspeed with max 2 skills per week next season? (though I haven't heard any negative sound for the one-time option to buy unlimited amount of skills for 15k per skill). If multi-skilled-training is implemented starting with Season 5, then everyone basically has time to make some adjustments, so 1-time options to buy a level-15 trainer aren't needed (and as IP pointed out - one-time options like that typically are missed/overlooked by too many managers so it's not a great option if it can be avoided). I do think the option to train 2 levels per week for your trainer would be nice for Season 4, to allow everyone a full season to make changes, and training 2 levels would give everyone enough flexibility that we could all build the trainer we want (but can't afford ;D ). But I think it should double training should only be for one season, not indefinitely. I'm not sure IP wants to build a one-off training system just for one season, though. Managing the skills of your trainer has always been a big part on the Peloton, and training only 1 skill per week works. For the record, I'm one of those who has been rotating training skills. But I'll manage just fine with whatever system we have. Managing is about dealing with changes. I think some multi-skill training is long over-due. There have certainly been plenty of discussions about it in the past!
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