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Post by steingrim on Nov 27, 2007 3:41:08 GMT 1
Hello all.
I've had some thoughts lately on the game I'd like to share. It's just my own personal opinion, but I think there's a reason why the number og Peloton'ers don't grow.
There are too many races, and you have to be online almost every day. While it's a very dynamic game in that sense, I also think it's way too important to follow the results and tour standing after every race. If the season was to be spread out over several more weeks, or if the number of races were decreased somewhat, I think the game would attract a lot more players. I, personally, and for a number of reasons have had a lot of time to get into the game in this, my first season, and I have enjoyed it a lot. But now, I find it increasingly more difficult to find even the ten minuttes I should, every day, to follow my team's progress. Consequently, I miss out, due to injuries, time losses in tours due to falls/flats, etc. etc. And because of that, my team is falling back (well, ok, I am comfortably number 1 in my series anyway), and I know for sure that will be the case even more so, next season when I promote. The fact that there are a number of daily tasks, that needs attention isn't great for motivation anymore.
I can only compare with Hattrick, but that game has exactly what attracts a lot of players. Not too many mandatory tasks during the week, but still something to do, if you want to spend time. And it has kept my interest for four years now.
So my suggestion would be to simplify the way the calender works, by either:
Compact a tour into more general orders, in stead of daily orders, or Spread races a lot more, say, as little as two races a week, or Make the season a lot longer, or diminish the amount of races during the season, to keep the 16 week season, or Something else that I haven't thought of.
I know I will not have the time anymore to keep up, and consequently lose interest gradually as my team wont be competitive anymore. And I think it's a shame, because the game in general is really good!
Come up with your thoughts, but please don't shoot too hard, I write this because I really like the game, and would like to see it grow.
Cheers!
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Post by Schizm on Nov 27, 2007 10:08:43 GMT 1
Two opinions surely can differ I like the fact that there are many racedays and in my opinion people start to lose interest in periods when there are few races / week (like around Milano-San Remo). But hey maybe this is because I do have the time to check in on a daily basis.
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Post by Il Padrino on Nov 27, 2007 12:42:41 GMT 1
I think you may be on to something, though. The idea is indeed to make the game accessible to those who don't have much time and can only log in once or twice a week. Perhaps certain tasks should be able to be set in advance, but which ones then?
You can already submit your team selections for race and tours in advance. Of course, when there is an injury, it won't always be the up to date. Perhaps I should look into a mail notification for certain events? Although I think this would more irritate than help players, 'spamming' their mailboxes with notifications from the game.
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Post by molineros on Nov 27, 2007 13:43:05 GMT 1
The one thing that I think is bad about the game is the cyclists' contracts. Trying to guess what a cyclist will accept is not my idea of fun, and I am not looking forward to having to renegotiate the contracts of my riders in a few weeks time. I think this contract part of the game puts players off, which is a shame because the game is great!
I think the players wages should be calculated according only to a cyclists' skills (like in Hattrick). I do like the idea of performance bonuses though.
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Post by dancingrob on Nov 27, 2007 13:45:22 GMT 1
I'd definitely avoid using email notification, as I'm sure it would annoy more people than would enjoy the feature.
Part of the problem to me seems to be the lack of activity on the TL, which is something that can only improve as more players join the game.
Much of the appeal of Peloton is working out strategy for 3-4 races in advance, and to spread the season out any further would take away this challenge, as managing fitness levels would become too easy without other changes being made.
I do wonder whether there is something to be said for moving some of the Saturday/Sunday races to midweek on some occasions, but this may be as I generally play when I'm bored at work, rather than at other times.
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Post by Il Padrino on Nov 27, 2007 14:09:38 GMT 1
The one thing that I think is bad about the game is the cyclists' contracts. Trying to guess what a cyclist will accept is not my idea of fun, and I am not looking forward to having to renegotiate the contracts of my riders in a few weeks time. I think this contract part of the game puts players off, which is a shame because the game is great! I think the players wages should be calculated according only to a cyclists' skills (like in Hattrick). I do like the idea of performance bonuses though. I'm aware of the 'guessing game' that the contracts currently really is. I'm working on a better way to do this.
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Post by NikeBoy on Nov 27, 2007 14:36:22 GMT 1
It is not at all guessing !! When you pay him what he wants and give him 45 weeks, he always accepts !! When you give him bonusses, you can lower a little bit the wanted wage and he will accept. Problem is that people are trying to let the cyclist sign a rubbish contract and are upset when he refuses it.
We have to face the fact that almost all contracts NOW are still the contracts made in the beginning of the game when cyclists were morons. The current contracts will have a better balance between skill, mood and wage. And indeed, this means you'll have to pay way more than before.
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Post by Il Padrino on Nov 27, 2007 19:28:09 GMT 1
Yes, when you know how it works it is not guessing, but it's not clear for everyone. If I would add somesort of indicator that says something like 'the cyclist will most likely accept this contract' or 'the cyclist will defenitely reject this contract', it would save some frustrations I think.
Would this be a good addition?
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Post by Quatannens on Nov 27, 2007 21:33:45 GMT 1
You don't have to be online every day. In the vacations I can play peloton without logging in in two weeks. You can give your orders for whole the season and that's enough. The only advantage active players have is that they can spend more time on the TL, corrigate their tactics because of a injurie or because of unexpected things. But there isn't any game where active players have no advantages... So I think it's a good point there are many races, active players can check something almost every day, inactive players can set their orders for two weeks and then check what the results were without a big disadvatage.
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Post by rarau on Nov 27, 2007 21:50:59 GMT 1
Yes, when you know how it works it is not guessing, but it's not clear for everyone. If I would add somesort of indicator that says something like 'the cyclist will most likely accept this contract' or 'the cyclist will defenitely reject this contract', it would save some frustrations I think. Would this be a good addition? I think NikeBoy have right. The contracts are ok like are now. For the first post : i don't think that you need such much time. For example the users from 1.1 Romania (who have the best ciclist from this game, with 1.1 Ne and Belgium) spent on peluton only 10 min per day. Or 10 min for 2 time per week, why you need more ? In Romania 1.1 and 2.1 in Italia, France or Spain tours the best players use in every stage 70% . Only the players who play on stamina change their fitness (but only 1-2 stages) And if you want to MOS a player (100%), you could mOS him from the beginning of the tour, why you need to expect last day ? I think the program is ok like how is now. I spent on peluton only 1-2 minutes per day, and only on sunday after training updates or in the beginning of the tours i spent a lot more time.
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Post by rarau on Nov 27, 2007 21:53:18 GMT 1
You don't have to be online every day. In the vacations I can play peloton without logging in in two weeks. You can give your orders for whole the season and that's enough. The only advantage active players have is that they can spend more time on the TL, corrigate their tactics because of a injurie or because of unexpected things. But there isn't any game where active players have no advantages... So I think it's a good point there are many races, active players can check something almost every day, inactive players can set their orders for two weeks and then check what the results were without a big disadvatage. aprpx . is my opinion too. The only diference is the tl.
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Post by Mike on Dec 1, 2007 9:36:53 GMT 1
Yes, when you know how it works it is not guessing, but it's not clear for everyone. If I would add somesort of indicator that says something like 'the cyclist will most likely accept this contract' or 'the cyclist will defenitely reject this contract', it would save some frustrations I think. Would this be a good addition? Good idea, it would indeed save frustrations
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Post by stefkeswoon on Dec 1, 2007 15:05:54 GMT 1
I agree, this sounds ok. The team's financial councellors can give some sort of advice about what is likely to be a good or bad contract offer. But I guess a twilight zone would still be nice, no? Some (relatively small) zone where the financial board of your team can't predict the cyclists answer, because it's not really good nor bad for the cyclist.
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domien
Cycling Tourist Group
Posts: 9
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Post by domien on Dec 1, 2007 18:05:13 GMT 1
i dont think the problem is that there are 2 many races, i like it when there are so many races, and i also only can login in the weekends (in the midweek i cant come online) but i make my teams and stuff in the weekends, but ye i have bad luck when some1 is injured...
maybe we should think at 10teams in stead of 20 in a division, i think many teams quit, because they can never win, also with only 10 teams its a bit more exciting i think... every new season the bot-teams will be deleted, but after a few races, you are only with 6-10 teams left in the lower divisions, because some teams cant win anything
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Post by jmc7 on Mar 10, 2009 20:08:21 GMT 1
the more races we have the more interesting game is
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