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Post by Mike on Sept 8, 2008 11:04:21 GMT 1
When a cyclist participates for sprints, his sprint skill is used instead of his flat or mountain skill (depending on where the sprint is). So basically, it's best to select a rider for sprints when his sprint skill is better than his flat skill. Same for mountain sprints and mountain skill. If your cyclist has a better mountain skill than sprint skill, he will lose time because of the sprint. That's exactly why I don't apoint anyone for the green jersey. And it feels realy wrong! A good sprint-skill should ad to the other skills instead. That's why I would like to suggest a change in the sprint-skill calculations.What's youre idea about this everyone?
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Post by NikeBoy on Sept 8, 2008 12:21:23 GMT 1
Another solution : train sprint !!
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Post by philipoes on Sept 8, 2008 13:28:37 GMT 1
I have got two possible solutions: 1) In the kilometers approaching the sprint the competing cyclists gain a boost for the terrain they are currently on for about 0.2 for each point in their sprint-skill. 2) Results for the cyclists competing in sprints are saved at the kilometer each sprint is, then a seperate sprint is simulated each time. The sum of these time differences determines who wins the sprint. Also, it would be nice if the winner of a race would automatically be the winner of the final mountain sprint if the finish is on top of that mountain. It'll propably take a while before an adaptation is implemented because the race-engine needs to be changed then, but if you can tell us which measures you'll be taking I think we'll keep our mouths shut (and our fingers away from this topic), IP.
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Post by Mike on Sept 8, 2008 14:19:48 GMT 1
Sounds good philipoes, as long as sprint boosts and makes a cyclist end faster than he would if he didnt get apointed to the sprint. NikeBoy: training sprint of course, but only to gain speed and not to slow a cyclist down like it is now when sprint is lower than flat for instance. Because it's not realistic and pretty rediculous.
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Post by Il Padrino on Sept 8, 2008 16:34:32 GMT 1
Maybe it would indeed make more sense when the sprint skill is stacked with the terrain skill...
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Post by Mike on Sept 8, 2008 17:00:35 GMT 1
That would be great IP
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vasa
U23 Developm. Team
Posts: 64
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Post by vasa on Sept 8, 2008 17:34:40 GMT 1
Hm, good to know, I was wondering why my best flat rider had so much trouble winning sprints on flat surfaces.
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Post by NikeBoy on Sept 8, 2008 19:16:10 GMT 1
Maybe it would indeed make more sense when the sprint skill is stacked with the terrain skill... If you change this, you have to keep in mind the following : * The time during the sprint should not be taken into account for the ultimate racetime, otherwise you will always WIN time (compared to the other non-spinters) by riding a sprint and everyone will put his best rider in the sprints. * You will take away some tactical part of the game as now I was always trying to find a balance. My best mountaincyclist has no sprint : so either I was going for the race victory or I was going for the mountainjersey points. I had to choose. If you change this, I will always put my best cyclist for sprint and can go for both race victory AND the jersey ... * I know a few managers who are training sprint (and gave up mountain training) just because of above dilemma. If you change this, you will disencourage training sprint. Example : 10 mountain, 2 sprint OR 8 mountain, 4 sprint, both will lead to 12 during a sprint, so this makes no difference. BUT during the rest of the race the 10 mountain has a big advantage compared to the 8 mountain. So training sprint is not paying off ...
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Post by Mike on Sept 8, 2008 19:34:40 GMT 1
* indeed the time during the sprint shouldnt be taek in account for ultimate racetime. * You shouldnt have to choose: In a mountain stage it's normal the best mountain cyclist wins the race and also points for mountainjersey. *sprint training is never lost, you gain a possible win in sprint of course. And in youre example: during the rest of the race a 10 mountain is better than 8 (logic no) In a mountain sprint 10 mountain-2 srpint ande 8 mountain 4 sprint is equal. But 15 mountain 4 sprint is better than 15 mountain and 2 sprint. Stupid I'm writing this cause it is all logical.
sumary: Always keep in mind real life cycling and this game should be as close as possible. And that just isn't the case at the moment so it should be changed.
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Post by NikeBoy on Sept 8, 2008 20:11:55 GMT 1
sumary: Always keep in mind real life cycling and this game should be as close as possible. And that just isn't the case at the moment so it should be changed. I agree, but it is also a game ! And real life cycling can be very very boring in a lot of times
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Post by gelies on Sept 8, 2008 20:44:08 GMT 1
I agree with nikeboy.
unless something change in the game like the introduction of a second training skill, this sprint suggestion brings only to having only two profitable skill to train: flat and mountain...
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Post by Mike on Sept 8, 2008 20:45:10 GMT 1
?? sprint training is still interesting for equal cyclists to determin who wins the sprint ofcourse...
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Post by philipoes on Sept 8, 2008 20:59:53 GMT 1
Since almost nobody trains it and no good cyclists in that skill can be bought, trianing TT will net you 7 certain victories a season. On top of that, if a cyclist with 12 TT would be put in the list everyone would want it an prizes would skyrocket.
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Post by Mike on Sept 8, 2008 21:22:05 GMT 1
shhhhtttt, that's what I'm doing, delete youre post LOL
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Post by Schizm on Sept 8, 2008 21:36:57 GMT 1
sumary: Always keep in mind real life cycling and this game should be as close as possible. And that just isn't the case at the moment so it should be changed. I don't agree, realism is important but should not interfear with "gameplay" which is even more important. SO I agree with Nikeboy and Gelies.
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