|
Post by NikeBoy on Jan 27, 2012 13:18:04 GMT 1
I fully agree that we need to keep the interface as simple as possible. As Lee1950 stated, the RE itself can make some "logical" decisions. sila : I can assure you that the best sprinter has the most chance to win in a group ! (However, there was a bug in the final sprint code which gave some wrong results)
|
|
karelv
Cycling Tourist Group
Posts: 8
|
Post by karelv on Jan 27, 2012 15:13:05 GMT 1
I agree we should keep it simple so idd perhaps the race engine should make some logical decisions (e.g. no helping the peloton when a cyclist of your own team is on the attack). Other possible improvement: at the end of a "race part", give an overview of who is on the attack and who is behind the peloton. I think this will improve the general picture of who is were in the race (I find this a bit confusing sometimes
|
|
|
Post by NikeBoy on Jan 27, 2012 17:20:09 GMT 1
Normally this overview should be on the right hand side after every part. There are all riders mentioned, the group they are in and the time. Maybe it is more clear when the time (of the group) is only mentioned for the first cyclist in the group.
|
|
|
Post by adipy on Jan 27, 2012 18:35:44 GMT 1
Maybe it is more clear when the time (of the group) is only mentioned for the first cyclist in the group. +1
|
|
|
Post by sila on Jan 27, 2012 18:46:12 GMT 1
I fully agree that we need to keep the interface as simple as possible. As Lee1950 stated, the RE itself can make some "logical" decisions. sila : I can assure you that the best sprinter has the most chance to win in a group ! (However, there was a bug in the final sprint code which gave some wrong results) i hope it remains simple as possible because this is what i like most. i was referring to the actual race engine (now is the same? the best sprinter in a group has the best chance of wining?)
|
|
|
Post by sila on Jan 27, 2012 19:33:01 GMT 1
I don't think that anyone is talking about big multipliers when it comes to helpers, but I do feel that a small bonus would be correct. a helper in real life really matters! he can get you water, keep you out of the wind, let you drag in his wheel. lead you out in a sprint. but I think we should limit it. only 1"meesterknecht" for each rider. helper can get water: - consuming water and food doesn't exist in this game, i i hope it remains so. keep you out on the wind , let you drag in his wheel: - pretty much the same think. I am ok with that. Maybe a Small bonus for the fact that all the team is in the same group or "x" number of cyclist are in the same group can be done. I know that now is a bonus for the numbers of cyclist enter in a race this can be upgrade to the fact that the cyclist are in the same group, it is more realistic. l lead you out in a sprint - very true. Now you can select one sprinter. It should automatic if their are others team members in his group to receive a bonus sprint (i refer especially to the final sprint) according to their skills. As i was seeing if now you can put one cyclist to 100% effort and others to 70%, the one with 100 is the attacker the rest automatically will not force the peloton to cache him. You can put all team at the same effort, if their skills are appropriate probably their will stay in the same group and can receive a bonus for that. If you have one mountain specials and others in flat it should be logical that they will be in different groups and the mountain specialist will not receive any help, bonus. for me the actual race engine is pretty good. Maybe improve this one just a little. Tactical decision are a lot but of course some more will not be bad, but don't change too much. For now i see a small problem only in big tours. If you want to have chance of wining the tour just let your cyclist run at 70%. Probably letting enter more cyclist in this tours (let say 7) it should change thing a little. Wining the tour and don't receive to much stage points want be so profitable like wining several stage. maybe like someone said make a to do list to know what will be change so to be prepare and to receive some feedback
|
|
|
Post by NikeBoy on Jan 27, 2012 20:58:50 GMT 1
In the new race engine, only the helpers in the same group will help. When a helper is behind, he will not help anymore ...
|
|
|
Post by icsulescu on Jan 27, 2012 21:41:26 GMT 1
i don't know why but i hate helpers. even in real cycling a cyclist performance cant be improve be another. of course that can be situation when a team member can help but very little... 1. Attacker - we already have this option .....just put your cyclist at 100% - 2. Save fitness - already exist - put your cyclist at 70% 3 final sprinter - hire can be made some improvements in RE. In a group the best sprinter should have the most chance of wining. now i am pretty sure that this doesn't happens. +1, sila. And I have one suggestion: materials should improve cyclists performance not in percentages, but in numbers. Right now, using materials isn't worthing and it will probably worth in a few season when there will be cyclists with big skills.
|
|
|
Post by adipy on Jan 27, 2012 22:20:42 GMT 1
And I have one suggestion: materials should improve cyclists performance not in percentages, but in numbers. Right now, using materials isn't worthing and it will probably worth in a few season when there will be cyclists with big skills. that would just reverse things... material would be worth a lot now, but worthless in futur...
|
|
|
Post by dottdivine on Feb 4, 2012 20:19:07 GMT 1
In the race report, it's possibile to change the standing after the various parts changing the absolute time of the different groups with their gap from the leading group?? Dunno if it's clear lol Something like:
1. Proglio 1 00:50:53 2. Rechedi 1 +0" 3. Ossari 1 +0" ecc..
40. Capossela 2 +54" 41. Gurzo 2 +54" ecc..
44. Scanferla 3 +1'30"
45. Fossati 4 + 2'50"
and so on..
It would be really easier to understand if the group is gaining or losing time comparing to the other groups.. otherwise you have to make calculations everytime.
|
|
|
Post by JoeLag on Feb 16, 2012 23:11:29 GMT 1
As it is now when you set tactics for a fun race you can see the profile - it's drawn in a blue line - but not exactly the terrain! Is a certain passage with a slight descent considered as flat or as downhill? Is a climb only a hill or already a mountain? All experienced managers know that it is crucial to read the terrain correctly. Especially the last 10-20 km before the finish. How about coding the kind of terrain with different colours? i.e. - green for flat - red for mountain - orange for hill - blue for downhill Or you could mark the sections of the race with alternating colours (i.e. light and darker blue, or as in my example below in navy and lime green ) under the black base line of the profile graphic. Then you could add one letter (F, H, M, D) into each section ... perhaps even the %? i.e. ______________________*_____________________****____________________*******_________***___________________**********____*****************************************----------------------------------------------************************************ F 1% ** F 0% ** M 9% ** D-2% ** H 3% ************************************
|
|
|
Post by JoeLag on Mar 30, 2012 10:51:15 GMT 1
Bounce!Sorry to insist. This really is an issue! I will not enter this FUNRACE because I'm not able to recognise if the last section is hill or flat - and therefore I'm not able to set proper tactics (and choose the right cyclists). Nikeboy, IP ... nothing to say about my above suggestion?
|
|
|
Post by Schizm on Mar 30, 2012 11:05:39 GMT 1
I can tell you that the last part is 5km at 1% (flat).
Everything solved ;D
No really, the visualisation of the stage profiles could be aproved, if that is to difficult just create the possibility to see the overview of the xml like it is shown in the race design tool (f.i. by clicking the profile).
|
|
|
Post by ElGringo on Apr 10, 2013 20:33:35 GMT 1
Nikeboy I like the new text "01:45:14 Bregge (Melres United) apparantly doesn't believe in the abilities of his co-attacker. He has left him behind. Completely frustrated, Solverson from Tenstar Melle gives up the attack. 01:35:34 Bregge from Melres United and Solverson from Tenstar Melle side by side, still in the attack ! 01:22:54 Bregge from Melres United and Solverson from Tenstar Melle decide to attack !"
|
|