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< 1000
May 30, 2012 7:02:25 GMT 1
Post by Genomico on May 30, 2012 7:02:25 GMT 1
I think the game isn't attractive for new teams as the gap to topteams is (almost) impossible to close. I think we have 2 options: 1) We continue like we do now and will loose teams every season, but we keep on playing with the 'diehards'. 2) Every lets say 10 seasons we're gonna 'reset' the game. Everybody will get new cyclists again. Divisions can remain the same as they were at the end. So people in division 1 can start in division 1 too after the reset. New teams can fill up the lower divisions, but that doesn't need to be a disadvantage as competition will be less hard.
More and more I think we need to go to option 2. I think that will attrack many people again that have quit the game because the gap to topteams was too big. And by promoting the game by us all we can get many new people interested. Also people might join a few seasons before the reset to give them a higher starting position after.
10 seasons of 16 weeks is still a long period (> 3 years). I think 16 weeks for a season is too long. 10 seasons of 10-12 weeks (70-84 days with about 70 races) seems better. Perhaps with 2 'weekly' updates each week.
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< 1000
May 30, 2012 14:16:57 GMT 1
Post by kurtinsc on May 30, 2012 14:16:57 GMT 1
Things I think that could help:
Less days with no races during a season. Perhaps even some days with multiple races.
Perhaps slightly larger starting teams. Instead of 12 riders, how about 20, with the additional 8 all being 18-19 year olds that won't hit the transfer wire if those teams fold.
Some sort of text when a player signs in with a few "hints". I'd suggest the following: Tell them not to buy a scout until they move up in division. Tell them to pay attention to the supporters screen and go to the message board for clues as to what to set their prices to. Tell them to buy a trainer with lvl 10 in one skill and train that to start (maybe mention that the most common are mountain and flat), and tell them to get up to 25 riders quickly so that their trainer has a full load. Mistakes in these areas could drive an owner away when they figure out they've been doing it "wrong" for several weeks.
"sponsors" for the divisions that new teams are being put in. Get the most active people on these message boards and ask each to "sponsor" a level 5 division. Find some way to give them the ability to post messages on that divisions "latest messages" section and have them start and maintain a division thread.
Have division 5 attempt to group teams by language (at least as much as possible). It doesn't make much sense for an english-only speaking sponsor to be there for a division full of spanish-only speakers.
Quit making all the bot teams have belgian riders. Okay, this has nothing to do with keeping the numbers up, but we have way too many riders from belgium as a total of the riders in the game.
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< 1000
May 30, 2012 14:58:03 GMT 1
Post by goof on May 30, 2012 14:58:03 GMT 1
I think the game isn't attractive for new teams as the gap to topteams is (almost) impossible to close. I think we have 2 options: 1) We continue like we do now and will loose teams every season, but we keep on playing with the 'diehards'. 2) Every lets say 10 seasons we're gonna 'reset' the game. Everybody will get new cyclists again. Divisions can remain the same as they were at the end. So people in division 1 can start in division 1 too after the reset. New teams can fill up the lower divisions, but that doesn't need to be a disadvantage as competition will be less hard. More and more I think we need to go to option 2. I think that will attrack many people again that have quit the game because the gap to topteams was too big. And by promoting the game by us all we can get many new people interested. Also people might join a few seasons before the reset to give them a higher starting position after. 10 seasons of 16 weeks is still a long period (> 3 years). I think 16 weeks for a season is too long. 10 seasons of 10-12 weeks (70-84 days with about 70 races) seems better. Perhaps with 2 'weekly' updates each week. Very interesting idea! Ten seasons of 12 weeks (excluding the time between seasons) seems a very reasonable idea to me. This will keep the game fresh and will attract some new (young) players. We're only at the beginning of season 3 and I already have lost hope of ever reaching division 1, while I started right at the beginning. Due to some managing mistakes I created a gap with other teams that seems to get only bigger. I think that I am not the only one with this problem. This game is asking a lot of patience. It's a long 'sit' to next season if the races aren't interesting enough due to tough competition. I guess that there are plans for a dynamic calender, so drastic changes will me made anyway. Why not shorten the season? Considering the two updates per week. Maybe it is a good idea to have a normal training on sunday and a special training on wednesday (an overall randomn increase in all skills below 7 with (0%-0,2%)*20).. This will mean that all cyclists will raise all skills with an average of 120*0,001*20=2,4 in ten seasons. Just a thought...
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< 1000
May 31, 2012 12:43:12 GMT 1
Post by whistler on May 31, 2012 12:43:12 GMT 1
I like the idea of giving new teams 20 riders with the extra riders all being young.
I don't think I'd be in favour of restarting the whole game - part of the fun is to have very long term strategies...I like the idea of having riders in my team who I've had since they were 18 year old babies whose steering and balance weren't all that great, and seeing how they work out as grizzled 38 year old pros who can now get to the end of most races without falling off or riding through broken glass.
One new mechanism to keep the playing field more level for new teams would be to make the older riders in new teams have greater total skills, which seems more logical anyway. For every year over 18 a rider would have one of his skills (random chance of which one?) increased by the amount that 1 year of training from a 15 skill trainer would give. If you incremented the age cap in new teams each year from 24 to the current maximum age (26 at the moment) then the older riders in new teams would be quite competitive. It would also promote a more interesting mix of skills in individual riders in the game - which would gradually spread from new teams to all teams via the transfer market. It would give extra variety to the tactical possibilities (e.g. riders with say a 7 in downhill, which we would never otherwise see) for everyone in the game, especially when the new race engine comes in. It would also help new teams financially since these older riders would be worth a lot more than riders whose skills total 12.
[edit] You'd want to equalise the total age of riders in new teams so they all got the same chance of better riders, and cap the maximum number of extra training seasons older riders get to the current maximum in the game (3 season's worth of training at the end of this season) so new teams don't get better riders than the old teams.
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robdop
Amateur Team
Posts: 105
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< 1000
Jun 3, 2012 20:35:01 GMT 1
Post by robdop on Jun 3, 2012 20:35:01 GMT 1
Maybe some more things to spice peloton up:
training camps: can be bought 1 times per season. For a certain amount of money you can buy a training camp in a certain country in europe (austria for mountain, germany for hill and mountain , holland flat etc.)which wil spread 5-10 skill points randomly over your riders (2+ max per rider) will cost 30 fitness or something. so it's a tactic for the long run. (but the teams in the highest division can't have this so the gap wil be smaller)
fan status for riders: certain riders in the game will have good looks or something, like there is in real life. they have more sympathy from the fans, maybe ip can add a new skill thats: fan status or something. you can buy riders who have lots of it, so you know in the end you will sell more merchandise. the fan status can rise with wins or when a rider fell 3 times in one race, the people will also love him more. because it is sad.
another skill: at this time a rider with all skills up to 20 he has all counted: 200 skill. maybe we should see how talented a rider is. just a small example: a riders current transfervalue is: $112,175 beneath that stands: maximum value is: 300,000 but with a rider thats 30 years old it will be: $112,175 and then the maximum is something like 130,000 so you can see who's your rough diamond and who's not.
richer teams can buy a youth trainer who will tell them more specific how much the player can grow( but not how fast).
I explain it with transfervalue, but you can also make a maximum skill bar. or maximum skill value.
that last part also helps me with my next idea, after each race you'll get a message from your assistant, with data about the race. with things like, a raised fan status (and why), a rider who's growing in his ability to steer. etc. etc. fun facts about the race (shouldn't be so hard to come up with some "facts", these are things that make the game fun for beginners)
and also last but not least, to make the gap between higher league teams smaller, you'll need to get more money when transfer to a higher league and let lowlevel teams have an assistant who can scout. (this so they can't buy a scout till they're higher) and give this scout one rider per 3 weeks, so you'll want to play three weeks when you start the game. And maybe youthscouts who are not active at teams in the higher league let them have a higher luck factor, so some teams will strike lucky and have a rider who's stats are not bad at the beginning and will grow fast, in normal sports this is also something normal. sometimes you strike lucky and you'll have a rough diamond. (with a high maximum skill value)
just thinking out loudly, hope you like some of these idea's.
p.s. maybe it's also an idea, to create a group of people who'll think of ways to make peloton a better game. i like this game a lot, so i want to bring it to the next level
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< 1000
Jun 5, 2012 1:46:01 GMT 1
Post by lee1950 on Jun 5, 2012 1:46:01 GMT 1
Maybe some more things to spice peloton up: .... and let lowlevel teams have an assistant who can scout. (this so they can't buy a scout till they're higher) and give this scout one rider per 3 weeks, so you'll want to play three weeks when you start the game. Elegant solution to two problems! (A free asst coach would be cool.) Maybe some more things to spice peloton up: .... And maybe youthscouts who are not active at teams in the higher league let them have a higher luck factor, so some teams will strike lucky and have a rider who's stats are not bad at the beginning and will grow fast, in normal sports this is also something normal. sometimes you strike lucky and you'll have a rough diamond. (with a high maximum skill value) Maybe give managers two (or three) YouthScouting options: 1) - Scout each week. The quality of the youth discovered stays the same as today. 2) - Scout every 2nd week. Increase the quality of the youth the YS finds by 10%-15%. 3) - Scout once a month. Increase the quality of the youth by 30%-40% You could increase the quality by boosting the YS stats. Say a +1 to each scouting skill for 2-week searches. +3 to each skill for 1/month searches. then a 17-17-17 YS would do the same job as a 20-20-20 TS, but only once/month.
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ehs21
Junior Team
Posts: 37
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< 1000
Jun 6, 2012 4:51:32 GMT 1
Post by ehs21 on Jun 6, 2012 4:51:32 GMT 1
Even though I've read some good ideas here, I think most people dont realize how much time and effort it will take to implement their ideas. The way I see it the major change for next season will be the new RE and I dont think they want to (or can) make any more big changes. After all we've seen the delay of the new RE twice already, so its clear that the team is already struggling time wise. On that note it might be a good idea to expand the team with a few experienced players.
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robdop
Amateur Team
Posts: 105
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< 1000
Jun 6, 2012 11:21:23 GMT 1
Post by robdop on Jun 6, 2012 11:21:23 GMT 1
I know that ideas cost time and effort, but maybe it's an idea that there comes a team of players to evaluate al ideas. this will give ip and nikeboy some space and time
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< 1000
Jun 8, 2012 8:41:35 GMT 1
Post by ElGringo on Jun 8, 2012 8:41:35 GMT 1
We are a community so we have different opinions and lots of ideas, but one thing we must do, if we are going to change things we nedd to do it step by step and introducing slowly for people get use to it and adapted.
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< 1000
Jun 9, 2012 16:48:25 GMT 1
Post by lee1950 on Jun 9, 2012 16:48:25 GMT 1
....but one thing we must do, if we are going to change things we need to do it step by step and introducing slowly for people get use to it and adapted. Agree! Also agree we need to be patient and understand many programming changes are not easily implemented, and that changes might have unintended consequences, so they need to be carefully considered.
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< 1000
Jul 21, 2012 17:49:54 GMT 1
Post by Schizm on Jul 21, 2012 17:49:54 GMT 1
over 1000 again (until tommorow) , I have the feeling we are slowly growing
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< 1000
Jul 21, 2012 20:22:49 GMT 1
Post by ElGringo on Jul 21, 2012 20:22:49 GMT 1
over 1000 again (until tommorow) , I have the feeling we are slowly growing I already check that in the Portuguese comunity. Its good for the game
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< 1000
Jul 25, 2012 20:01:51 GMT 1
Post by rarau on Jul 25, 2012 20:01:51 GMT 1
There are in total 1001 team leaders
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< 1000
Jul 26, 2012 13:05:49 GMT 1
Post by Il Padrino on Jul 26, 2012 13:05:49 GMT 1
We might end the week (after the update) with 1000+ players. That hasn't happened in a while
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< 1000
Sept 20, 2012 13:06:57 GMT 1
Post by ElGringo on Sept 20, 2012 13:06:57 GMT 1
The number 1000 is to far away now.
And I was checking the Portuguese teams, and in the game says that we are 46 active managers, but the reality is 30. 16 managers just enter 1 or 2 times and leave the game.
Probably the same in other countries.
The game needs to react.
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