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< 1000
Dec 18, 2011 22:09:29 GMT 1
Post by ElGringo on Dec 18, 2011 22:09:29 GMT 1
We are losing team all weeks Now we are only 986 teams We need ideas to bust the number of players in the game ;D
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< 1000
Dec 19, 2011 17:22:52 GMT 1
Post by kurtinsc on Dec 19, 2011 17:22:52 GMT 1
Well, as a new player I do notice that the game is drawn out a bit.
That's not a bad thing, but I'm sure there are a significant number of people who don't like to have to wait so long for their moves to bear fruit... many want to see action NOW.
I played a baseball simulation a few years back where each day's simulation resulted in 5 "game days" being processed. You pretty much had to log in daily (or at least every few days) to handle the management of your team.
With this one, unless you're playing the free agent market, once a week is probably fine because of the pace of simulation.
If you want to retain the players who are looking for a faster pace... you could essentially condense each week into a single day (and perhaps change the races to have a realistic number of stages instead of the condensed schedule where a 8 day tour has 3-4 days in the game).
Of course that would be a big change, requiring a lot of balancing issues.
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< 1000
Dec 19, 2011 19:16:38 GMT 1
Post by ElGringo on Dec 19, 2011 19:16:38 GMT 1
I think the current method of salary of the trainer and scout are the Achilles heel of the game in relation to the number of managers in game. There are some reasons for that:
1. First of all there are many teams going to bankrupt and leaving the game.
2. Only skilled managers can have equilibrium between costs and profits.
3. I cannot agree that the salary of a scout has the same value of a trainer; trainer is the most important person for the team development.
4. A team that did not win stages our jerseys cannot survive in the game if they want to raise the trainer skills and the gap between teams will be huge.
How can we captivate new teams if they will go to red line in a few weeks? It´s very normal newbies made mistakes and go to the red line, but the problem is that they don’t have the change to recover from that because the game only give that opportunities if selling riders our fire managers.
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< 1000
Dec 19, 2011 20:22:27 GMT 1
Post by geengebruikersnaam on Dec 19, 2011 20:22:27 GMT 1
How can we captivate new teams if they will go to red line in a few weeks? It´s very normal newbies made mistakes and go to the red line, but the problem is that they don’t have the change to recover from that because the game only give that opportunities if selling riders our fire managers. A possible solution might be to give every starting team a mentor (if they want). Managers with more experience can help new players in their first week. If we put all the managers that are willing to help on a list, IP can allocate the mentor to a 'newbie'. A few weeks ago, a new team contacted me with some questions, and I'm glad to help. Untill this day, I still give him advice and answer his questions. I'm proud to see he managed to win a race This should be possible for every new team. Who else is willing to help the 'newbies'?
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< 1000
Dec 19, 2011 20:32:46 GMT 1
Post by icsulescu on Dec 19, 2011 20:32:46 GMT 1
I dont agree with kurtinsc's sugestion. IMO, all manager games should be designed that way that a user can stay 12 hrs/day or if he wants 10 minutes/day and still have good results.
I think a tutorial for begginers would be nice. In every page of the website will appear a box with some tasks (for example the first task of the tutorial: buy a coach and set your players training). Users will get a little reward for every task ($ 10 000). This tutorial will be a fast/easy way to learn the basics of the game. Many users don't read the Wiki/Manual of the game.
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< 1000
Dec 19, 2011 22:39:50 GMT 1
Post by kurtinsc on Dec 19, 2011 22:39:50 GMT 1
I dont agree with kurtinsc's sugestion. IMO, all manager games should be designed that way that a user can stay 12 hrs/day or if he wants 10 minutes/day and still have good results. I don't disagree. The problem is right now you really only need to log in 10-15 minutes a week. The only thing that requires daily attention is signing free agents. It's actually a little slower then reality. For a bulk of the actual cycling season you average more then 1 meaningful stage/race per day. When the Giro's going so is the tour of California. When the flanders races are running you have Pais-Vasco. Paris-Nice and Tirreno-Adriatico overlap. During some crowded parts of the calendar there are even 3 races that top teams will be riding going on at once. It's not a "problem" per se. But there is a type of gamer who will not hang around with simulations at that speed who would with a quicker schedule.
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< 1000
Dec 20, 2011 0:37:09 GMT 1
Post by lee1950 on Dec 20, 2011 0:37:09 GMT 1
Actually, I know of only one on-line cycling game that simulates the full 21-days of a Grand Tour, and that game was on life support last time I logged in. Peloton's 11-day Tours compare great with other games which only use 7 or 8 days. I agree it is easy to go bankrupt. A tutorial would be great, or mentors; but a quick and maybe easy solution is to lock out access to a Youthscout until a manager has been in the game at least a month. With a popup something like: "In order to protect your financial stability, we are locking access to a Youthscout until your 1-month anniversary in the Peloton. Good luck building your team and thank you for your patience in accessing this part of the game." And imbed a link to the wiki section on YS. I also agree with ElGringo that perhaps YS salaries should be adjusted downward. Maybe discounted at 70%/80% of a Trainer salary?
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< 1000
Dec 20, 2011 0:42:02 GMT 1
Post by lee1950 on Dec 20, 2011 0:42:02 GMT 1
A quick thought on bankruptcy: instead of making a player quit the game, allow him to restart the game:
-with the same riders reset to their original levels. -no trainer or YS. -reset his bank balance to the original $300k.
This would be a one-time offer.
If I screwed my team up I know I'd rather restart with the same cyclists right away rather than re-register for a new team.
A "Do-Over" like this would hopefully keep some of the managers in the game
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< 1000
Dec 20, 2011 0:44:38 GMT 1
Post by Genomico on Dec 20, 2011 0:44:38 GMT 1
A quick thought on bankruptcy: instead of making a player quit the game, allow him to restart the game: -with the same riders reset to their original levels. -no trainer or YS. -reset his bank balance to the original $300k. This would be a one-time offer. If I screwed my team up I know I'd rather restart with the same cyclists right away rather than re-register for a new team. A "Do-Over" like this would hopefully keep some of the managers in the game Nice idea, but what about the cyclists he might already have sold?
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< 1000
Dec 20, 2011 0:51:28 GMT 1
Post by lee1950 on Dec 20, 2011 0:51:28 GMT 1
A quick thought on bankruptcy: instead of making a player quit the game, allow him to restart the game: -with the same riders reset to their original levels. -no trainer or YS. -reset his bank balance to the original $300k. This would be a one-time offer. If I screwed my team up I know I'd rather restart with the same cyclists right away rather than re-register for a new team. A "Do-Over" like this would hopefully keep some of the managers in the game Nice idea, but what about the cyclists he might already have sold? Oooops. I didn't give that enough thought!! Hmmm.... Well - maybe send them a "Restart" e-mail, which would give them a new start?
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< 1000
Dec 20, 2011 11:20:54 GMT 1
Post by Il Padrino on Dec 20, 2011 11:20:54 GMT 1
A tutorial with tasks seems like a good idea. Maybe the youthscout wages could be lowered as well.
Next year I'll advertise the game for a while as well. But I think it's better if the new RE is ready before I do this.
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< 1000
Dec 20, 2011 12:21:48 GMT 1
Post by ElGringo on Dec 20, 2011 12:21:48 GMT 1
If you want to retain the players who are looking for a faster pace... you could essentially condense each week into a single day (and perhaps change the races to have a realistic number of stages instead of the condensed schedule where a 8 day tour has 3-4 days in the game). I don't think that is the solution, We like the way the game is A possible solution might be to give every starting team a mentor (if they want). Managers with more experience can help new players in their first week. If we put all the managers that are willing to help on a list, IP can allocate the mentor to a 'newbie'. Who else is willing to help the 'newbies'? I think many people in the game already do that. When I don't know something I speak to someone that helps me. And I trie to help the Portuguese teams that enter the game to, to make Us strong. I think a tutorial for begginers would be nice. In every page of the website will appear a box with some tasks (for example the first task of the tutorial: buy a coach and set your players training). Users will get a little reward for every task ($ 10 000). This tutorial will be a fast/easy way to learn the basics of the game. Many users don't read the Wiki/Manual of the game. Yes a tuturial could be the easy anwser to the problem, and It was already spoked in the suggestions, but still don't prevent the premature bankrupt. With a popup something like: "In order to protect your financial stability, we are locking access to a Youthscout until your 1-month anniversary in the Peloton. Good luck building your team and thank you for your patience in accessing this part of the game." And imbed a link to the wiki section on YS. Don't seems fair to everyone. There are some new players that can control the finances. I also agree with ElGringo that perhaps YS salaries should be adjusted downward. Maybe discounted at 70%/80% of a Trainer salary? If we make a poll on that everyone will agree allow him to restart the game: -with the same riders reset to their original levels. -no trainer or YS. -reset his bank balance to the original $300k. This would be a one-time offer. A "Do-Over" like this would hopefully keep some of the managers in the game Its a good idea, the reset. But must be all new again creating new riders because of what Genomico said : Nice idea, but what about the cyclists he might already have sold? A tutorial with tasks seems like a good idea. Maybe the youthscout wages could be lowered as well. That would be great, thanks IP. Next year I'll advertise the game for a while as well. But I think it's better if the new RE is ready before I do this. IP, you are the Boss, you have your priorities We only want to help
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< 1000
Dec 20, 2011 19:43:00 GMT 1
Post by lee1950 on Dec 20, 2011 19:43:00 GMT 1
IP, you are the Boss, you have your priorities We only want to help +1 ;D
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< 1000
Dec 20, 2011 21:23:31 GMT 1
Post by SeanCages on Dec 20, 2011 21:23:31 GMT 1
I honestly think this problem will basically solve itself.
This is the first season, and you got this issue that everyone signed up even before the season started, and everyone here is experienced with the game, or has a head start (like me, I only played for 1 week before it got shut down)
Next season, we'll have these experienced players in a higher division, and the newcomers will actually be able to win races and fight for promotion. I bet it must suck coming into a division and noticing 4 teams with 2000+ points, of which 2 teams having all the wins and jerseys.
But there are several good ideas here as well.
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< 1000
Dec 21, 2011 16:58:59 GMT 1
Post by Il Padrino on Dec 21, 2011 16:58:59 GMT 1
Back to 1000 Attachments:
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