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Post by chakra on May 5, 2009 18:56:12 GMT 1
Seems not to be easy, but I like it 1. Can we choose when we attack, ie racer A (team1) attacks at point P, racer B (designated as attacker - team2) will follow automatically? or will he attack at point Q (as prefered by the manager) ? 2. Can we attack several times? ie at point P where a first group was made, and at point Q where can be escaped from the rest of the leading group. Considering ofcourse that he has enough sprint and time skill. 3. Has an attack on Flat - Hill - Mountain or Downhill same results? Or will it be harder on Mountain then on Flat? (same skills on both ofcourse) 4. Is fitness loss at the end of the race the same as it was? Or will a racer lose less fitness when he races as 'SaF' and end in the peloton's belly or as he races as 'Attacker' (or the other two possibilities)? 5. If nothing has be chosen is 'SaF' the standard designated way of racing?
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Post by damafe on May 5, 2009 19:07:20 GMT 1
Marvellous! But what with cyclists who cannot sprint or ride a time trail, like for instance: Flat 5 Hill 3 Mountain 8 Downhill 0 Sprint 1 Time Trail 0 Does this mean cyclists with this kind of stats have no chance to win a race at all? i think that he will be a helper ;D i like this changes... peloton will be real!
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Post by NikeBoy on May 5, 2009 20:24:27 GMT 1
"A cyclist can only break away from the peloton by attacking. No matter how good his skills are, he will stay in the peloton when he does not attempt an attack." Can cyclist be distanced by the peloton? Like in mountain, where one can win without necessarily attacking... Is there anymore groupings during the stages? As stated, a cyclist can not break away from the peloton when he doesn't attack. Ofcourse, just like in real cycling, the helpers with the best climbing skill will position theirself at the front and when a steady pace is kept, the peloton will become quite small as others will not be able to follow. Grouping is still done during the race...
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Post by NikeBoy on May 5, 2009 20:59:55 GMT 1
Seems not to be easy, but I like it Thanks ! I hope a lot will share the same opinion Indeed, you will have the choice of several attack points. The manager will have to define at which point(s) a certain cyclist will attack, he will not have the possibility to follow automatically an attack from another team. Absolutely ! When several cyclists attack succesfully and they form a leading group, cyclists from this group can place one or more other attacks in order to leave everyone behind and try to complete a solo finish. Just like in real cycling it will be a little bit more difficult to escape succesfully as a single rider on a flat surface (trying to outrun a chasing peloton on your own) then creating that inital 50 meter gap on a long climb. Fitness loss will be exactly the same as now, except for the SaF'ers who will loose less fitness at the end of the race. No, the default tactic is the "no tactic" (and SaF is considered a very valuable tactic . The rider will loose the same fitness as any other cyclist on 70% of effort but he will not attack, nor help, nor sprint in the final part.
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Post by chakra on May 5, 2009 22:37:36 GMT 1
All right! I like it a lot!! Now real tactics are beginning to play. The managers have finished to just pick a name of their team and let the engine do its work. Now we have to think. Ouch, that hurts! ;D Let's start the game. (When the engine is ready) Thks for all the answers.
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Post by Quatannens on May 5, 2009 22:40:17 GMT 1
If you have had a successful attack, do your helpers still help the peloton getting the average speed up?
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betrem
Cycling Tourist Group
Posts: 9
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Post by betrem on May 5, 2009 23:14:27 GMT 1
I know you said you were going to test it in the Fun Races first, but will the new race engine be implemented during this season at all, or do you plan on waiting until next season?
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Post by lee1950 on May 6, 2009 0:44:16 GMT 1
If you have had a successful attack, do your helpers still help the peloton getting the average speed up? A good question! My team is disfunctional enough without riding down my own escapees - lol. Also - can you give a preview on the racetactics costs? If we get 5 RT points by default and we have 5 riders, then the tactics will cost between 1 and X points each, right? If my leader has Leadership/RaceTactics=4, do I get 9 RT points for that stage (5 default + 4 for my Leader's skill)? I'm so happy to be eligible for the fun races. Looking forward to unwrapping this!
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Post by NikeBoy on May 6, 2009 6:06:44 GMT 1
If you have had a successful attack, do your helpers still help the peloton getting the average speed up? Yes, they do, as you might have also a cyclist in the peloton who is going for the final sprint and/or another cyclist who is eager to place an attack somewhere later on
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Post by NikeBoy on May 6, 2009 6:52:09 GMT 1
I know you said you were going to test it in the Fun Races first, but will the new race engine be implemented during this season at all, or do you plan on waiting until next season? Let's first try to get the funraces up and running So I would aim for the beginning of next season...
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Post by NikeBoy on May 6, 2009 6:54:06 GMT 1
Also - can you give a preview on the racetactics costs? If we get 5 RT points by default and we have 5 riders, then the tactics will cost between 1 and X points each, right? If my leader has Leadership/RaceTactics=4, do I get 9 RT points for that stage (5 default + 4 for my Leader's skill)? I'm so happy to be eligible for the fun races. Looking forward to unwrapping this! Correct : total points for a race = 5 + TeamTacticskill. So a maximum of 25 points.
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Post by Bostrol on May 6, 2009 9:33:34 GMT 1
very nice changes!
still one question: in real cycling, a climber is able to win without launching a single attack, simply because he climbs better. Will that also be the case in the game?
And for this:
"Indeed, you will have the choice of several attack points. The manager will have to define at which point(s) a certain cyclist will attack, he will not have the possibility to follow automatically an attack from another team."
Maybe there should be a possibility for your team leader to keep an eye on one or two opponents. When that opponent attacks, he will try to follow him. If that opponent is better or rides on 85% and your rider at 70%, he won't be able to follow, but otherwise he will.
In real cycling someone like Cadel Evans manages to finish 3rd in the Tour without ever launching a single attack. It's not nice to watch, but it's modern cycling... He just chooses wise his counterattacks.
Maybe you could call it like that: counterattack; your rider doesn't attack, unless one of his opponents (who you can select) attacks. But if he chooses many opponents, and they all attack one by one, it will cost a lot of energy...
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Post by berdios on May 6, 2009 11:32:47 GMT 1
Dam that whas my idee to And what i would like to add is that helpers could go with an attack like a guard dog ^^. So when you aim for a sprint and some attacks that one of your helpers gets on he's weel to stop him off. Or the same think if a other cyclist of you is already ahead ...
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Post by NikeBoy on May 6, 2009 12:12:39 GMT 1
The problem with a counterattack tactic is the fact that you have to choose a cyclist of another team that you will follow when he attacks. But what happens if the other team changes its riders at the very last moment ? What do you do when you subscribe for a race as a first team one week upfront (because you can not log in anymore afterwards), you can not set this tactic !?
You see, there are some pratical constraints for such a tactic...
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Post by beckyblack on May 6, 2009 12:18:28 GMT 1
very nice changes! still one question: in real cycling, a climber is able to win without launching a single attack, simply because he climbs better. Will that also be the case in the game? As I read it the answer is yes. If your rider has a lot better skill in the current terrain than the rest of the peloton then they will keep the tempo high and no one will be able to keep up so they will take the lead without actually attacking. Hopefully some can confirm my understanding
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